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// (C) Jesusalva, 2018
// TMW2 Script

// Wizard
//  MG_COLDBOLT (ice)
//  MG_LIGHTNINGBOLT (wind)
//  WZ_EARTHSPIKE (earth)
//  MG_NAPALMBEAT (ghost)
//  MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP)
// TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc)
// I will worry with that later, as that also means providing extra skills for Sage & Priest

// Sage
// SA_FREECAST (allows to move/attack while casting)
// SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
// TMW2_SAGE (grants up to 1.5 extra mana exp point/level)
// SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
// SA_FROSTWEAPON   (bestow water element on weapon for 2m, 70% cth)
// SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
// SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)

// Priest
// Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D)
// AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
// MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.)
// ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.)
// PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil)
// TF_DETOXIFY (cancels poison. 40% MP.)


// New skills for storyline:
// Health Conversion (Skill ID# 373, iRO Name: Indulge)
// Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.


//  Meditatio (Skill ID# 363)
// When meditating (sitting), you will have a better SP Recovery as well as increase your Maximum SP. This skill also improves the amount of HP that are healed by the Heal skill by 2% per SkillLV (sitting is of course not required).
// 1	Maximum SP +1%, SP Rec +3%, +2% Heal
// 2	Maximum SP +2%, SP Rec +6%, +4% Heal
// 3	Maximum SP +3%, SP Rec +9%, +6% Heal
// 10	Maximum SP +10%, SP Rec +30%, +20% Heal