// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Leader of the BERSERK class
003-0,34,45,4 script Ragger Master NPC_PLAYER,{
if (!is_staff())
goto L_Close;
if (!(MAGIC_SUBCLASS & CL_BERSERK))
goto L_SignUp;
goto L_Member;
// Sign Up
L_SignUp:
// Not allowed if subclass filled or not from main class
if (total_subclass() >= max_subclass() || getskilllv(MAGIC_WARRIOR) < 2)
goto L_Close;
mesn;
mesq l("Hey there! Do you want to join the Berserk (Ragger) Class?");
mesc l("Warning: If you join a subclass, you can't leave it later!"), 1;
next;
if (askyesno() != ASK_YES)
close;
// TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough?
MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_BERSERK;
mesn;
mesq l("Welcome to the berserker guild!");
close;
// Close
L_Close:
goodbye;
closedialog;
close;
L_Missing:
mesn;
mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!");
percentheal 0, -10;
next;
goto L_Member;
// Membership area
// Ragger
// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s)
// SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s)
L_Member:
mesn;
mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?");
select
rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()), l("Improve Bash Skill")),
rif(sk_intcost(SM_ENDURE) && sk_canlvup(SM_ENDURE), l("Improve Endure Skill")),
rif(sk_intcost(KN_AUTOCOUNTER) && sk_canlvup(KN_AUTOCOUNTER), l("Improve Counter Defense")),
l("Nothing at the moment.");
mes "";
switch (@menu) {
case 1:
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_ENDURE)+1)*15, getitemlink(ManaPiouFeathers));
mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_ENDURE)+1)*4, getitemlink(CaveSnakeSkin));
mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_ENDURE)+1)*2, getitemlink(RubyPowder));
mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_ENDURE)+1)*2, getitemlink(StrengthPotion));
next;
if (askyesno() == ASK_YES) {
if (
countitem(ManaPiouFeathers) < (getskilllv(SM_ENDURE)+1)*15 ||
countitem(CaveSnakeSkin) < (getskilllv(SM_ENDURE)+1)*4 ||
countitem(RubyPowder) < (getskilllv(SM_ENDURE)+1)*2 ||
countitem(StrengthPotion) < (getskilllv(SM_ENDURE)+1)*2) goto L_Missing;
delitem PiberriesInfusion, (getskilllv(SM_ENDURE)+1)*15;
delitem BlackMambaEgg, (getskilllv(SM_ENDURE)+1)*4;
delitem MoubooSteak, (getskilllv(SM_ENDURE)+1)*2;
delitem IronIngot, (getskilllv(SM_ENDURE)+1)*2;
sk_lvup(SM_BASH);
next;
}
break;
case 2:
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(KN_AUTOCOUNTER)+1)*10, getitemlink(PiberriesInfusion));
mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(KN_AUTOCOUNTER)+1)*2, getitemlink(BlackMambaEgg));
mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(KN_AUTOCOUNTER)+1)*4, getitemlink(MoubooSteak));
mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(KN_AUTOCOUNTER)+1)*1, getitemlink(IronIngot));
next;
if (askyesno() == ASK_YES) {
if (
countitem(PiberriesInfusion) < (getskilllv(KN_AUTOCOUNTER)+1)*10 ||
countitem(BlackMambaEgg) < (getskilllv(KN_AUTOCOUNTER)+1)*2 ||
countitem(MoubooSteak) < (getskilllv(KN_AUTOCOUNTER)+1)*4 ||
countitem(IronIngot) < (getskilllv(KN_AUTOCOUNTER)+1)*1) goto L_Missing;
delitem PiberriesInfusion, (getskilllv(KN_AUTOCOUNTER)+1)*10;
delitem BlackMambaEgg, (getskilllv(KN_AUTOCOUNTER)+1)*2;
delitem MoubooSteak, (getskilllv(KN_AUTOCOUNTER)+1)*4;
delitem IronIngot, (getskilllv(KN_AUTOCOUNTER)+1)*1;
sk_lvup(KN_AUTOCOUNTER);
next;
}
break;
case 3:
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(CR_TRUST)+1)*50, getitemlink(Cheese));
mesc l("@@/@@ @@", countitem(Coral), (getskilllv(CR_TRUST)+1)*30, getitemlink(Coral));
mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(CR_TRUST)+1)*20, getitemlink(PiberriesInfusion));
mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(CR_TRUST)+1)*10, getitemlink(HastePotion));
mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(CR_TRUST)+1)*3, getitemlink(DiamondPowder));
mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(CR_TRUST)+1)*1, getitemlink(ElixirOfLife));
next;
if (askyesno() == ASK_YES) {
if (
countitem(Cheese) < (getskilllv(CR_TRUST)+1)*50 ||
countitem(Coral) < (getskilllv(CR_TRUST)+1)*30 ||
countitem(PiberriesInfusion) < (getskilllv(CR_TRUST)+1)*20 ||
countitem(HastePotion) < (getskilllv(CR_TRUST)+1)*10 ||
countitem(DiamondPowder) < (getskilllv(CR_TRUST)+1)*3 ||
countitem(ElixirOfLife) < (getskilllv(CR_TRUST)+1)*1) goto L_Missing;
delitem Cheese, (getskilllv(CR_TRUST)+1)*50;
delitem Coral, (getskilllv(CR_TRUST)+1)*30;
delitem PiberriesInfusion, (getskilllv(CR_TRUST)+1)*20;
delitem HastePotion, (getskilllv(CR_TRUST)+1)*10;
delitem DiamondPowder, (getskilllv(CR_TRUST)+1)*3;
delitem ElixirOfLife, (getskilllv(CR_TRUST)+1)*1;
sk_lvup(SM_ENDURE);
next;
}
break;
default:
goto L_Close;
}
goto L_Member;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_HEADBOTTOM, ShortGladius);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex=G_MALE;
.distance=5;
end;
}