// TMW2 Script
// Author:
// Jesusalva
// Description:
// Professor - allows you to gain EXP for idling (Speech skill)
003-0-1,35,29,0 script Professor NPC_PLAYER,{
mesn;
mesq l("I've mastered the art of speech and communication.");
next;
mesn;
mesq l("Sit on the rug in front of me and learn wisdom! Maybe you'll learn something this way.");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, GraduationCap);
setunitdata(.@npcId, UDT_HEADMIDDLE, GraduationRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, DeepBlackBoots);
setunitdata(.@npcId, UDT_WEAPON, CottonGloves);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex=G_MALE;
.distance=5;
initnpctimer;
end;
OnTimer3000:
areatimer2("003-0-1", 29, 34, 41, 38, 10, .name$+"::OnSpeeching");
initnpctimer;
end;
OnSpeeching:
// If you have been IDLE for at least 2 seconds (max AFK 15 minutes)
// You'll get the EXP. Note you don't need to sit, only be idle.
if (is_between(2, 900, checkidle())) {
getexp 1+getskilllv(TMW2_SPEECH),1;
// dispbottom l("It is a boring speech...");
// If you are learning TMW2_READANCIENTLANGUAGES
if (ANCIENTLANGUAGEBOUNCER) {
ANCIENTLANGUAGEBOUNCER-=1;
if (ANCIENTLANGUAGEBOUNCER == 1) {
ANCIENTLANGUAGEBOUNCER=0;
skill TMW2_ANCIENTLANGUAGES, 1, 0;
dispbottom l("It was a boring speech, but you have learned ancient languages.");
}
}
}
end;
}