// TMW-2 Script.
// Author:
// Saulc
// Jesusalva
// Notes:
// Bakes Tonori Delight
003-0-1,77,40,0 script Maxime NPC_PLAYER,{
function MaximeOven;
mesn;
mesq l("Hello. I know the secrets of the legendary @@.", getitemlink(TonoriDelight));
next;
mesn;
mesq l("I could easily bake one for you, provided you bring me the following:");
mesc l("@@/12 @@", countitem(MaggotSlime), getitemlink(MaggotSlime));
mesc l("@@/8 @@", countitem(Plushroom), getitemlink(Plushroom));
mesc l("@@/4 @@", countitem(MushroomSpores), getitemlink(MushroomSpores));
mesc l("@@/3 @@", countitem(ScorpionStinger), getitemlink(ScorpionStinger));
mesc l("@@/2 @@", countitem(CactusDrink), getitemlink(CactusDrink));
mesc l("@@/1 @@", countitem(RoastedMaggot), getitemlink(RoastedMaggot));
mesc l("@@/120 GP", format_number(Zeny));
next;
select
l("I have the items, please bake for me"),
l("Ah, nice to know.");
mes "";
if (@menu == 2)
goto L_Close;
if (!MaximeOven())
goto L_Missing;
mesn;
mesq l("Here you go, fresh from the oven!");
next;
L_Close:
closedialog;
goodbye;
close;
L_Missing:
mesn;
mesq l("You don't have everything I asked you for.");
next;
mesn;
mesq l("I always wonder if I should raise my price to teach bad kids to don't lie.");
close;
function MaximeOven {
if (
countitem(MaggotSlime) < 12 ||
countitem(Plushroom) < 8 ||
countitem(MushroomSpores) < 4 ||
countitem(ScorpionStinger) < 3 ||
countitem(CactusDrink) < 2 ||
countitem(RoastedMaggot) < 1 ||
Zeny < 120) return false;
// 4~7 normaly, 5~10 during Summer
// Xanthem Patch: +20% craft and -20% effect
// New values: 5~9 normal or 6~12 during Summer
inventoryplace TonoriDelight, 12;
delitem MaggotSlime, 12;
delitem Plushroom, 8;
delitem MushroomSpores, 4;
delitem ScorpionStinger, 3;
delitem CactusDrink, 2;
delitem RoastedMaggot, 1;
getitem TonoriDelight, rand2(5,9);
if (season() == SUMMER) {
getitem TonoriDelight, rand2(1,3);
mesc l("During summer, more Tonori Delight can be produced.");
}
Zeny=Zeny-120;
getexp rand2(30, 60), 0;
return true;
}
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, ChefHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, AssassinBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
setunitdata(.@npcId, UDT_HAIRCOLOR, 2);
.sex = G_MALE;
.distance = 4;
npcsit;
end;
}