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// TMW2 Script.
// Authors:
//    Jesusalva
// Description:
//    Elmo's second dialog. He is Nard's deputy and second-in-command.
//    Elmo was created in Evol by Qwerty Dragon and Reid

002-4,27,27,0	script	Elmo	NPC_ELMO,{

    if (LOCATION$ == "") sailortalk;
    if (getq(CandorQuest_Sailors) == 2) goto L_Party;

    if (getq(General_Narrator) == 1) sailortalk;

    mesn;
    mes l("\"Hey, have you already got the money necessary for the travel?");
    mes l("If you haven't, maybe there are a few things you can do besides selling items.\"");
    next;

    mes "";

    // Barrel Quest
    .@q=getq(CandorQuest_Barrel);
    if (.@q < 4)
        mes l("- I think you can help the storehouse for some quick cash.");

    // Kids Quest
    .@q=getq(CandorQuest_HAS);
    if (.@q < 3)
        mes l("- You can always play with kids. Not very profitable, though.");

    // Sailors Quest
    .@q=getq(CandorQuest_Sailors);
    if (.@q < 3)
        mes l("- Some of our crew are missing. They're probably wasting their time at beach.");

    // Vincent Quest
    .@q=getq(CandorQuests_Vincent);
    if (.@q < 2)
        mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?");

    close2;
    goodbye;
    end; // Just for good measure

L_Party:
    mesn;
    mesq l("What? A party?");
    next;
    setq CandorQuest_Sailors, 3;
    getexp 10, 0;
    Zeny = (Zeny + 1000);
    mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}