// TMW-2 Script
// Authors:
// Qwerty Dragon and Reid (originals)
// Jesusalva
// Description:
// Dan is a sailor from Nard ship (TODO another Redy? Seriously?) who is afraid
// of Pious.
// Variables:
// ShipQuests_Dan
002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{
.@q=getq(ShipQuests_Dan);
mesn;
mesq l("You see these pious around us?");
next;
mesq l("It seems that we are close to an island, we should take a look at the upper level.");
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}
002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{
OnRespawnPiou1:
sleep 60000;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1");
end;
OnRespawnPiou2:
sleep 60000;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2");
end;
OnRespawnPiou3:
sleep 60000;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3");
end;
OnRespawnPiou4:
sleep 60000;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4");
end;
OnInstanceInit:
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1");
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2");
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3");
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4");
end;
}