// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 002-1: Second Deck saves
002-1,40,37,0 script #save_002-1_40_37 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
002-1,46,37,0 script #save_002-1_46_37 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
002-1,55,40,0 script #save_002-1_55_40 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
002-1,46,25,0 script #save_002-1_46_25 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
002-1,40,25,0 script #save_002-1_40_25 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
002-1,40,27,0 script #save_002-1_40_27 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}