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path: root/npc/002-1/_savepoints.txt
blob: f7c5ae4f38de371b5e00a74bf7424b0c2080c9a5 (plain) (tree)























































                                                                                                               
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 002-1: Second Deck saves
002-1,40,37,0	script	#save_002-1_40_37	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
002-1,46,37,0	script	#save_002-1_46_37	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
002-1,55,40,0	script	#save_002-1_55_40	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
002-1,46,25,0	script	#save_002-1_46_25	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
002-1,40,25,0	script	#save_002-1_40_25	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}
002-1,40,27,0	script	#save_002-1_40_27	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}