// TMW2 Script
// Author:
// Ernando <ernando.quirino@hotmail.com> (Creator)
// Jesusalva <admin@tmw2.org>
// Description:
// Hunger Games™ version for The Mana World Brazil v2, created by Ernando Quirino.
001-8,0,0,0 script #QuirinoHUB NPC_HIDDEN,{
end;
// HUBspawn( mobID, amount )
function HUBspawn {
areamonster "001-8", 20, 20, 80, 80, strmobinfo(1, getarg(0)), getarg(0), getarg(1);
return; }
// HUBscatter( itemID )
function HUBscatter {
makeitem(getarg(0), 1, "001-8", rand(20,80), rand(20,80));
return; }
// HUBarrow()
function HUBarrow {
makeitem(rand(TrainingArrow,BoneArrow), rand(10,30), "001-8", rand(20,80), rand(20,80));
return; }
// HUBrandwpn( full )
function HUBrandwpn {
if (getarg(0)) {
.@x=rand(20,80); .@y=rand(20,80);
} else {
.@x=rand(44,55); .@y=rand(46,54);
}
.@r=rand(1,8);
switch(.@r){
case 1:
makeitem(rand(Knife, WoodenSword), 1, "001-8", .@x, .@y); break;
case 2:
makeitem(rand(SharpKnife, Dagger), 1, "001-8", .@x, .@y); break;
case 3:
makeitem(rand(ThunderStaff,Judgment), 1, "001-8", .@x, .@y); break;
case 4:
makeitem(rand(BronzeGladius,Scythe), 1, "001-8", .@x, .@y); break;
case 5:
makeitem(rand(WoodenBow, DesertBow), 1, "001-8", .@x, .@y); break;
case 6:
makeitem(rand(WoodenBow, ShortBow), 1, "001-8", .@x, .@y); break;
case 7:
makeitem(rand(ForestBow, BansheeBow), 1, "001-8", .@x, .@y); break;
default:
makeitem(WoodenShield, 1, "001-8", .@x, .@y); break;
}
return; }
// Only one player standing! CONGRATULATIONS, YOU HAVE WON!!
OnGameOver:
.@u=getmapusers("001-8")-1;
debugmes "OnGameOver Check: "+str(.@u);
if (.@u == 1) {
$@EQ_STATUS=2;
maptimer("001-8", 10, "#QuirinoHUB::OnVictory");
killmonsterall("001-8");
stopnpctimer;
cleanmap("001-8");
}
end;
// Ordered by GM to start.
OnStart:
$@EQ_STATUS=1;
// 2 Necklaces, 1 Charm and 1 Quiver
makeitem(rand(1000,1003), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(1006,1011), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(1150,1151), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(1172,1174), 1, "001-8", rand(44,55), rand(46,54));
makeitem(GoldenRing, 1, "001-8", rand(44,55), rand(46,54));
makeitem(SilverRing, 1, "001-8", rand(44,55), rand(46,54));
makeitem(SilverRing, 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(PolishedDiamond,PolishedEmerald), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(PolishedDiamond,PolishedEmerald), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(PolishedDiamond,PolishedEmerald), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(TrainingArrow,BoneArrow), 50, "001-8", rand(44,55), rand(46,54));
makeitem(CandorBoots, 1, "001-8", rand(44,55), rand(46,54));
makeitem(LousyMoccasins, 1, "001-8", rand(44,55), rand(46,54));
makeitem(CottonBoots, 1, "001-8", rand(44,55), rand(46,54));
makeitem(CreasedBoots, 1, "001-8", rand(44,55), rand(46,54));
makeitem(TulimsharGuardBoots, 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(CreasedGloves, MinerGloves), 1, "001-8", rand(44,55), rand(46,54));
makeitem(CottonShorts, 1, "001-8", rand(44,55), rand(46,54));
makeitem(JeansShorts, 1, "001-8", rand(44,55), rand(46,54));
makeitem(PirateShorts, 1, "001-8", rand(44,55), rand(46,54));
maptimer("001-8", 5000, "#QuirinoHUB::OnCount10");
announce("##1HUNGRY QUIRIN EVENT: ##3##BCountdown: 15 seconds!", bc_all|bc_npc);
end;
OnCount10:
// Random arrows + weapon
makeitem(rand(TrainingArrow,BoneArrow), 50, "001-8", rand(44,55), rand(46,54));
// Random Weapon
HUBrandwpn(0);
// Throw some random, weighty stuff on the whole map.
HUBscatter(rand(CopperOre, TitaniumOre));
specialeffect(4, AREA, getcharid(3));
addtimer(5000, "#QuirinoHUB::OnCount5");
dispbottom l("10 seconds!");
end;
OnCount5:
specialeffect(4, AREA, getcharid(3));
// Random Helmet
.@r=rand(1,9);
switch(.@r){
case 1:
makeitem(Bandana, 1, "001-8", rand(44,55), rand(46,54)); break;
case 2:
makeitem(Bucket, 1, "001-8", rand(44,55), rand(46,54)); break;
case 3:
makeitem(MoubooHat, 1, "001-8", rand(44,55), rand(46,54)); break;
case 4:
makeitem(CandleHelmet, 1, "001-8", rand(44,55), rand(46,54)); break;
case 5:
makeitem(PinkieHat, 1, "001-8", rand(44,55), rand(46,54)); break;
case 6:
makeitem(GraduationCap, 1, "001-8", rand(44,55), rand(46,54)); break;
case 7:
makeitem(SerfHat, 1, "001-8", rand(44,55), rand(46,54)); break;
case 8:
makeitem(MinerHat, 1, "001-8", rand(44,55), rand(46,54)); break;
default:
makeitem(PaperBag, 1, "001-8", rand(44,55), rand(46,54)); break;
}
// Throw some random, weighty stuff on the whole map.
HUBscatter(rand(CopperIngot, TitaniumIngot));
addtimer(5000, "#QuirinoHUB::OnBegin");
dispbottom l("5 seconds!");
end;
OnBegin:
// Scatter some healing items, specially where the weapons are, to mess drop lists; Send armor too
makeitem(rand(Acorn, Croconut), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(Manana, Carrot), 1, "001-8", rand(24,75), rand(26,74));
makeitem(rand(RoastedMaggot, CherryCake), 1, "001-8", rand(24,75), rand(26,74));
makeitem(rand(CreasedShirt, CandorShirt), 1, "001-8", rand(24,75), rand(26,74));
HUBscatter(rand(BottleOfDivineWater, BottleOfSewerWater));
// Scatter around whole map a few arrows, a training bow, a knife, a creased shirt and a creased knife
HUBarrow();
HUBscatter(TrainingBow);
HUBscatter(Knife);
HUBscatter(CreasedShirt);
HUBscatter(CreasedShorts);
// Throw some random stuff on the whole map.
HUBscatter(rand(AquadaBox, WoodenLog));
// Free player, let's start!
delcells "qhubN";
delcells "qhubS";
setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_ITEM|PCBLOCK_MOVE|PCBLOCK_COMMANDS, false);
specialeffect(60, AREA, getcharid(3));
specialeffect(11, AREA, getcharid(3));
dispbottom col(l("Run! Event started!"), 1);
initnpctimer; // Restart the timer to fix any desync.
end;
// We only have a schedule for the first 15 minutes. This accelerate stuff.
OnSendWave:
HUBspawn(AngryRedScorpion, 3);
HUBspawn(BlackScorpion, 1);
HUBscatter(rand(PiberriesInfusion,LachesisBrew));
HUBscatter(CelestiaTea);
HUBarrow();
// Throw some ENTIRELY random stuff on the whole map.
HUBscatter(rand(700, 713));
HUBscatter(rand(731, 875));
HUBrandwpn(1);
HUBspawn(SlimeBlast, 1);
end;
// 15 seconds after, I'm sure it is synced, so start spawning monsters.
OnTimer15000:
HUBspawn(WhiteSlime, 3);
HUBspawn(SlimeBlast, 1);
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
end;
// one minute is due.
OnTimer60000:
HUBspawn(RedSlime, 12);
HUBspawn(SlimeBlast, 4);
HUBarrow();
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
end;
// Two minutes are due.
OnTimer120000:
HUBspawn(LavaSlime, 2);
HUBspawn(GreenSlime, 2);
HUBspawn(SeaSlime, 2);
HUBspawn(CaveMaggot, 2);
HUBspawn(Bandit, 2);
HUBarrow();
HUBarrow();
HUBscatter(ElixirOfLife);
HUBscatter(FatesPotion);
HUBscatter(LachesisBrew);
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
end;
// Three minutes are due.
OnTimer180000:
HUBspawn(GreenSlime, 4);
HUBspawn(SeaSlime, 4);
HUBspawn(Squirrel, 4);
HUBspawn(Snake, 1);
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBscatter(AshUrn);
HUBscatter(Monocle);
HUBscatter(GreenEggshellHat);
HUBscatter(LeatherShirt);
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
end;
// Five minutes are due.
OnTimer300000:
HUBspawn(GreenSlime, 4);
HUBspawn(AngryRedScorpion, 3);
HUBspawn(Sarracenus, 1);
HUBspawn(Snake, 2);
HUBarrow();
HUBarrow();
HUBarrow();
HUBscatter(LeatherGloves);
HUBrandwpn(1);
HUBrandwpn(1);
HUBscatter(GoldenPearlRing);
HUBscatter(ElixirOfLife);
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
HUBscatter(rand(731, 875));
end;
// Nine minutes are due.
OnTimer540000:
HUBspawn(BlackScorpion, 2);
HUBspawn(DarkLizard, 3);
HUBspawn(Tipiou, 2);
HUBspawn(Snake, 2);
HUBspawn(MountainSnake, 1);
HUBspawn(SeaSlime, 2);
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBrandwpn(1);
HUBrandwpn(1);
HUBscatter(GoldenBlackPearlRing);
HUBscatter(ElixirOfLife);
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
HUBscatter(rand(731, 875));
end;
// Fifteen minutes are due. No more random stuff will show.
OnTimer900000:
HUBspawn(BlackScorpion, 4);
HUBspawn(DarkLizard, 3);
HUBspawn(Tipiou, 2);
HUBspawn(Snake, 1);
HUBspawn(MountainSnake, 2);
HUBspawn(SeaSlime, 2);
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBarrow();
HUBrandwpn(1);
HUBrandwpn(1);
HUBrandwpn(1);
HUBscatter(ElixirOfLife);
// Throw some random stuff on the whole map.
HUBscatter(rand(731, 875));
HUBscatter(rand(731, 875));
HUBscatter(rand(731, 875));
end;
OnVictory:
@qhub_victor=1;
OnPCDieEvent:
@qhub_died=1;
OnPCLogoutEvent:
getmapxy(.@mapa$, .@a,.@b, 0);
if (.@mapa$ == "001-8") {
// Deal with the environment {
.@u=getmapusers("001-8")-1;
mapannounce("001-8", "Total remaining players: "+.@u,0);
HUBscatter(rand(PiberriesInfusion,AtroposMixture));
HUBscatter(CelestiaTea);
HUBarrow();
HUBspawn(SlimeBlast, 1);
if (.@u % 2 == 1)
HUBscatter(Piberries);
if (.@u == 2) {
mapannounce("001-8", "The wolves were released!",0);
HUBscatter(ElixirOfLife);
HUBscatter(Aquada);
HUBscatter(Piberries);
HUBscatter(Beer);
HUBarrow();
HUBspawn(Wolvern, 4);
HUBspawn(NightScorpion, 2);
}
if (.@u == 1 && !@qhub_victor) {
donpcevent "#QuirinoHUB::OnGameOver";
}
// } Deal with the player {
clearitem();
if (checkpcblock() & PCBLOCK_ATTACK)
setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_ITEM|PCBLOCK_MOVE|PCBLOCK_COMMANDS, false);
// Check if to reduce clearitem() efficiency you've used the cart in an illegal way.
getcartinventorylist();
if (@cartinventorylist_count>=1) {
// Obviously a cheater, you should not be using the cart on the event. I HATE CHEATERS!
// Destroy everything you had on the cart
query_sql("DELETE FROM `cart_inventory` WHERE `char_id`="+getcharid(0));
// Destroy the cart. Cheaters doesn't deserve it!!
setcart(0);
// Delete the storage register. You now need to pay it again, to don't cheat anymore!
setq General_Banker, 0;
// You'll also forsake any event reward.
@qhub_victor=0;
@qhub_died=0;
}
// If you are the victor (and didn't cheat), you can now hold your reward ;-)
if (@qhub_victor) {
getitem GoldenGift, 1;
Zeny=Zeny+rand(500, 2500);
}
if (@qhub_died || @qhub_victor)
getexp rand(100,300), 0; // Dying on this map is enough to get a reward. Logout = no reward.
// You'll be revived/fully healed, and then warped.
// FIXME: It will throw you in Nard's ship if you are on logout...
recovery(getcharid(3));
// If recovery() is broken:
//atcommand "#alive \""+strcharinfo(0)+"\"";
//percentheal 100, 100;
warp "000-1", 22, 22;
}
@qhub_victor=0;
@qhub_died=0;
end;
}