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// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    Lilica is TMW-BR Scary Scary Easter Bunny and will help your trading stuff.

001-4,139,151,0	script	Lilica#easter	NPC_EASTER,{
    mesn;
    mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ for neat rewards!", getitemlink(SilverEasteregg));
    next;
    mesn;
    mesq l("Golden Eggs are used for the grand collectioner prize. Ah, I love Easter! I loooooooove it!");

    menu
        l("Scary..........."), -,
        l("Trade Silver Eggs"), L_Silver,
        l("View LeaderBoard"), L_Leader;
    close;

L_Silver:
    openshop "#eastershop1";
    closedialog;
    close;

L_Leader:
	.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", .@name$, .@value);

	mes("1."+.@name$[0]+" ("+.@value[0]+")");
	mes("2."+.@name$[1]+" ("+.@value[1]+")");
	mes("3."+.@name$[2]+" ("+.@value[2]+")");
	mes("4."+.@name$[3]+" ("+.@value[3]+")");
	mes("5."+.@name$[4]+" ("+.@value[4]+")");
	mes("6."+.@name$[5]+" ("+.@value[5]+")");
	mes("7."+.@name$[6]+" ("+.@value[6]+")");
	mes("8."+.@name$[7]+" ("+.@value[7]+")");
	mes("9."+.@name$[8]+" ("+.@value[8]+")");
	mes("10."+.@name$[9]+" ("+.@value[9]+")");

    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

// Silver Easter Egg exchange.
001-4,139,151,0	trader	#eastershop1	NPC_HIDDEN,{
    end;

OnInit:
	tradertype(NST_CUSTOM);

    // Rare Items
	sellitem BunnyEars,3000;

	sellitem GoldenEasteregg,50;

	sellitem StrangeCoin,20;
	sellitem EasterEgg,5;
    end;

OnCountFunds:
	setcurrency(countitem(SilverEasteregg));
	end;

OnPayFunds:
	if( countitem(SilverEasteregg) < @price )
		end;
	delitem SilverEasteregg,@price;
	purchaseok();
	end;


}