summaryrefslogblamecommitdiff
path: root/npc/001-2-36/training_room_npc.txt
blob: 022b5d2ee4651bda09b7cde227beac193dc4f911 (plain) (tree)




































































































































































                                                                                                                                                                                                             
// TrainingRoom
//
// Author:
//     jak1
//
// Story:
//     Akko Teru
//     Reid
//
// Spellchecking & Dialogs
//     Reid

// ~~ VARS ~~
// $@FightingIsActive
//    0 = can Warp in Room (non active fight)
//    1 = can't Warp in Room (active fight)

//TODO adding rand messages like "try hit it harder..." for wave's


001-2-36,32,36,0	script	FightNPCName	NPC_LUCAS,{

    set $@NPCNAME$,     "FightNPCName";
    set $@NPCNEXTNAME$, "Samantha";
    set $@MOB_ID,       1021;
    set $@MOB_NAME$,    "Dummy";
    set $@CURRENT_WAVE_LEVEL, 1;
    set $@MAX_WAVES,    10;

    //Room and Mobspawn Coordinates
    // TL        BR
    setarray $@MOB_SPAWN_COORDINATES,     24,    34,    31,    41;
    setarray $@MAP_NAME$, "001-2-36";

    set @roomPlayers, getmapusers($@MAP_NAME$);

    if(@roomPlayers > 1)
        goto NotAlone;

    if ($@FightingIsActive == 1)
    {
        npctalk3 "You are not done now!";
        end;
    }

    //call in Warp door if (1 = block)
    set $@FightingIsActive, 1;

    if (!debug || !is_dev())
        goto start;

    //can be removed later!
    menu
        "get debug vars", debug_it,
        "reset char var", resetVar,
        "start training", -;


start:
    if (FIGHT_TRAINING >= 1)
        goto JobIsDone;

    getmapxy(.@map$, .@x, .@y, 0);
    if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43)
    {
        speech S_FIRST_BLANK_LINE, l("Please enter the combat zone on the left.");
        close;
    }

    setcells "001-2-36", 33, 35, 33, 38, 1, "fence";
    initnpctimer;
    setnpctimer 0;
    startnpctimer;

    npctalk3 l("Let's begin");
    end;


//cancel all actions, the Player needs to be alone in this Room
NotAlone:
    npctalk3 "You dont feel so great with audience!";
    set $@FightingIsActive, 0;
    end;


//If a Spawned Mob gets Killed
OnTrainingMobDead:
    if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES )
        goto FinishedTraining;

    set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1;
    setnpctimer 0;
    startnpctimer;
    end;


SpawnMonster:
    if ( $@FightingIsActive == 1 )
    {
        if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES)
        {
            npctalk "Last Wave!", $@NPCNAME$;
        }
        else
        {
            npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$;
        }

        areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead";
        stopnpctimer;
        setnpctimer 0;
    }
    else
    {
        set $@CURRENT_WAVE_LEVEL, 0;
    }
    stopnpctimer;
    setnpctimer 0;
    end;


//15 Secounds Waiting (Regeneration for fightRoom)
OnTimer5000:
    goto SpawnMonster;


FinishedTraining:
    //... TODO

    npctalk "Con. u finished it...", $@NPCNAME$;
    stopnpctimer;
    setnpctimer 0;
    set $@CURRENT_WAVE_LEVEL, 0;
    delcells "fence";
    if (FIGHT_TRAINING >= 1)
        end;
    set FIGHT_TRAINING, 1;
    end;

JobIsDone:
    mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"...";
    close;


// ----- DEBUG START ! -----

debug_it:
    mes "DEBUG INFO";
    mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING;
    mes "- maxWaves "+ $@MAX_WAVES;
    mes "- currentWave "+ $@CURRENT_WAVE_LEVEL;
    mes "- npcName "+ $@NPCNAME$;
    mes "- mobName "+ $@MOB_NAME$;
    mes "- mobID "+ $@MOB_ID;
    close;

resetVar:
    set FIGHT_TRAINING , 0;
// ----- DEBUG END ! -----


OnInit:
    end;

}