// TMW2 Script
// Author:
// Jesusalva
// Description:
// Trades Strange Coins for useful items
001-1,243,26,0 script Aeros Trader NPC_M_COINKEEPER,{
mesn;
mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!");
next;
mesn;
mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin));
next;
mesn;
mesq l("You can then trade these coins for items with me!");
next;
openshop;
closedialog;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, TopHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 25);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 5;
tradertype(NST_CUSTOM);
// Rare Equipment selection.
// *these* are really rare!
sellitem ThunderStaff,9000;
sellitem PiouEgg,3915;
sellitem DeliciousCookie,3240;
sellitem TopHat, 1620;
sellitem BowlerHat, 720;
sellitem AshUrn,630;
sellitem Googles,540;
// Temporary, Seasonal, for events, rare drops, next release
sellitem BlacksmithAxe, 32400;
sellitem DesertBow, 9000;
sellitem LeaderWand, 5400;
sellitem MiereCleaver, 2700;
sellitem Chainmail, 2700;
sellitem LeatherShirt, 315;
sellitem JeansShorts, 270;
// Awesome Feature, pending quest, DO NOT FORGET, @JESUSALVA
sellitem IronShovel,180;
// Temporary, but later may sell rare dyes (eg. purple and... golden?)
sellitem RedDye, 45;
sellitem GreenDye, 45;
sellitem BlueDye, 36;
// Consumables
sellitem ElixirOfLife,32;
sellitem CelestiaTea,18;
sellitem HastePotion,15;
sellitem StrengthPotion,15;
sellitem BottleOfDivineWater, 10;
sellitem CursedArrow,8;
sellitem Curshroom,6;
sellitem PetcaringGuide,5; // I needed to add this somewhere
sellitem Grenade,3;
end;
/* set currency to be item 828 */
OnCountFunds:
setcurrency(countitem(StrangeCoin));
end;
/* @price is total cost. @points is if we accept two items as currency. */
OnPayFunds:
//dispbottom "Hi: price="+@price+" and points="+@points;
if( countitem(StrangeCoin) < @price )
end;
delitem StrangeCoin,@price;
purchaseok();
end;
}