// Evol scripts.
// Authors:
// Reid
// Travolta
// Description:
// Sailor of Nard's La Johanne ship.
// ArtisQuests_QOnan -- quest variable:
// 0 - not started
// 1 - Q'Onan asked to find Chest
// 2 - Chest found, heading back to Q'Onan
// 3 - Quest completed
001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{
.@q = getq(ArtisQuests_QOnan);
if (.@q == 1) goto L_QuestGiven;
if (.@q == 2) goto L_ItemFound;
if (.@q == 3) goto L_QuestDone;
speech S_LAST_BLANK_LINE,
l("We haven't met, right?"),
l("My name is Q'Onan, I'm a member of Nard's crew."),
l("I have a lot of work here, so I don't even have time to go to the town."),
l("Could you do a small favor for me?");
switch (select(l("Go on."), l("I don't have the time sorry.")))
{
case 2:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("No problem, see you next time.");
closedialog;
close;
}
speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
l("Before I joined Nard, I used to be a thief."),
l("I'm not proud of it, but I had to steal money from others to keep on living."),
l("Anyway, the last time I stole something I was almost caught."),
l("I robbed a nobleman, took a chest full of coins."),
l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
l("It was at night, so I could barely escape. I ran to Artis hill."),
l("I was afraid to get busted, so I decided to get rid of the evidence."),
l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
l("So, what do you say?");
select
l("I like money! Consider it done."),
l("Too risky, I might end up in jail. Do it yourself.");
switch(@menu)
{
case 1:
setq ArtisQuests_QOnan, 1;
getrandompoint(178,26,182,29);
npcdebug "Chest buriad at (" + .move__rand_x + "," + .move__rand_y + ")";
shovel_addquest("001-1", .move__rand_x, .move__rand_y, "QOnanFoundItem");
speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
l("Alright, you will need this shovel."),
l("You should check on the highest part of the cliff, I was hiding there."),
l("I hope to see you soon.");
getitem IronShovel, 1;
close;
case 2:
speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
l("Come on, don't be a coward!"),
l("Anyway, let me know if you change your mind.");
close;
}
L_QuestGiven:
speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?");
select l("What should I do, again?");
speech S_FIRST_BLANK_LINE,
l("Please find the small chest, buried somewhere on Artis hill."),
l("You should check on the highest part of the cliff, I was hiding there."),
l("Bring it to me, and you will get your reward.");
close;
L_ItemFound:
speech
l("After all this time, it was still there!"),
lg("We are very lucky, my friend."),
l("Let me open it with my key."),
l("Like I promised, here is your share."),
l("I can finally pay off my debts.");
Zeny += 1800;
setq ArtisQuests_QOnan, 3;
close;
L_QuestDone:
speech l("Howdy, partner in crime?");
close;
OnInit:
.sex = G_MALE;
.distance = 2;
.debug = 1;
end;
}
function script QOnanFoundItem {
setq ArtisQuests_QOnan, 2;
// getitem SmallChest, 1;
narrator S_FIRST_BLANK_LINE,
l("You found a small chest, surprisingly heavy for it's size."),
l("It's probably full of coins, but no matter how hard you try to open it, you can't."),
l("Better take it back to Q'Onan.");
return;
}