// Evol scripts.
// Author:
// Reid
// Description:
// Harbour animated tiles.
// Animation:
// Length: 1680
// Values:
// 2 Hook moving down.
// 4 Hook moving up.
// 6 Hook down.
// 8 Hook up.
001-1,183,85,0 script #Harbour1 NPC_HARBOUR_WHEEL_BOX,{
harbourClic;
OnTimer1670:
harbourTimer;
OnInit:
.distance = 1;
.alwaysVisible = true;
end;
}
001-1,183,89,0 script #Harbour2 NPC_HARBOUR_WHEEL,{
harbourClic;
OnTimer1670:
harbourTimer;
OnInit:
.distance = 1;
.alwaysVisible = true;
end;
}
001-1,198,115,0 script #Harbour3 NPC_HARBOUR_WHEEL_BOX,{
harbourClic;
OnTimer1670:
harbourTimer;
OnInit:
.distance = 1;
.alwaysVisible = true;
end;
}
001-1,175,119,0 script #Harbour4 NPC_HARBOUR_WHEEL_BOX,{
harbourClic;
OnTimer1670:
harbourTimer;
OnInit:
.distance = 1;
.alwaysVisible = true;
end;
}
001-1,198,92,0 script #Harbour5 NPC_HARBOUR_WHEEL_BOX,{
harbourClic;
OnTimer1670:
harbourTimer;
OnInit:
.distance = 1;
.alwaysVisible = true;
end;
}
001-1,151,117,0 script #Harbour6 NPC_HARBOUR_WHEEL,{
harbourClic;
OnTimer1670:
harbourTimer;
OnInit:
.distance = 1;
.alwaysVisible = true;
end;
}