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031-2,27,26,0	script	Cindy#house	NPC197,{
    @Q_Nivalis_state_MASK = NIBBLE_5_MASK;
    @Q_Nivalis_state_SHIFT = NIBBLE_5_SHIFT;

    @rescue_Cindy = ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);

    if (@rescue_Cindy > 2) goto L_Happy_Random;

    mes "...";
    goto L_close;

L_Happy_Random:
    getinventorylist;
    @candy = rand(50);
    if (@inventorylist_count < 100 && @candy == 42)
        goto L_Candy;

    setarray @quote_Cindy$, "Thank you so much for rescuing me!",
    "My mother made really tasty cookies yesterday. But I already ate them all...",
    "I want to go ice skating tomorrow. That will be fun!",
    "I wonder when Daddy will come home next time. He always brings exciting stuff!",
    strcharinfo(0) + "! You're my hero!",
    "My mother is so upset about the Yetis - they are very very shy usually. You have to be lucky to see one. I wonder what's wrong with them.",
    "When I'm a little older, I want to travel like you and my father. I want to see every place on the world!",
    "Did you ever meet Santa? He's very kind! He always gives me some candy when we go to see him.",
    strcharinfo(0) + ", you are sooo strong! Amazing! But my dad is strong too!";
    @random = rand(9);
    if (@random != 5)
        emotion EMOTE_HAPPY;
    @quote$ = "\"" + @quote_Cindy$[@random] + "\"";
    mes "[Cindy]";
    mes @quote$;
    goto L_close;

L_Candy:
    mes "[Cindy]";
    mes "\"Santa gave me some candy! Please, take that!\"";
    getitem "Candy", 1;
    goto L_close;

L_close:
    @Q_Nivalis_state_MASK = 0;
    @Q_Nivalis_state_SHIFT = 0;
    @rescue_Cindy = 0;
    @candy = 0;
    @inventorylist_count = 0;
    @random = 0;
    @quote$ = "";
    close;
}