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010-2,33,25,0	script	Chef#dimond	NPC148,{



    goto L_Begin;

L_Begin:
    mes "[Chef]";
    mes "";
    mes "\"I'm too busy right now to talk.\"";

    callfunc "KadiyaSubquestConsts";
    if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
        goto L_lace_chococake;
    if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
        goto L_lace_cupcake;
    close;

L_lace_chococake:
    next;
    menu
        "Sorry.", L_close,
        "I need your help with a sick young girl!", L_Next;

L_Next:
    mes "[Chef]";
    mes "";
    mes "You explain Kadiya's situation to him.";
    mes "\"Hmrmf.  I can't help you; I'm a chef, not a baker!\"";
    close;

L_lace_cupcake:
    next;
    menu
        "Sorry.", L_close,
        "I need your help with a sick young girl!", L_Next1;

L_Next1:
    mes "[Chef]";
    mes "";
    mes "You explain Kadiya's situation to him.";
    mes "\"Hmrmf.  I was about to make another batch of orange cupcakes.  Do you have that potion with you?\"";
    next;
    menu
        "No, sorry.", L_bringit,
        "Yes, here you are.", L_Next2;

L_Next2:
    if (countitem ("MopoxCurePotion") < 1)
        goto L_bringit;
    mes "[Chef]";
    mes "";
    mes "He shudders as he smells the bottle.";
    mes "\"That is disgusting!  How do you expect me to mask this?\"";
    mes "He ponders his own question for a moment.";
    next;
    mes "[Chef]";
    mes "";
    mes "\"Ah yes.  We need to bind the smell in gingerbread.  Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
    next;
    menu
        "I'll go and get it.", L_close,
        "Here you are!", L_Next3,
        "Not now.", L_close;

L_Next3:
    if (countitem ("GingerBreadMan") < 3)
        goto L_No_gingerbread;
    if (countitem ("Orange") < 1)
        goto L_No_orange;
    if (countitem ("MopoxCurePotion") < 1)
        goto L_No_Potion;
    if (Zeny < 500)
        goto L_No_Zeny;

    Zeny = Zeny - 500;
    delitem "GingerBreadMan", 3;
    delitem "Orange", 1;
    delitem "MopoxCurePotion", 1;

    getitem "LacedOrangeCupcake", 1;

    mes "[Chef]";
    mes "";
    mes "\"Good, good.  This should work.\"";
    mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
    next;
    mes "[Chef]";
    mes "";
    mes "\"Take a seat.\"";
    mes "He fills the mixture into a cupcake form and puts it into the oven.  You watch the cupcake grow for a while.";
    mes "Finally, he removes the form and carefully extracts the cupcake.";
    next;
    mes "[Chef]";
    mes "";
    mes "\"Here you are.  It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
    close;

L_No_gingerbread:
    mes "[Chef]";
    mes "";
    mes "\"I will need three pieces of gingerbread.\"";
    close;

L_No_orange:
    mes "[Chef]";
    mes "";
    mes "\"Please bring me an orange for these cupcakes.\"";
    close;

L_No_Zeny:
    mes "[Chef]";
    mes "";
    mes "\"No.  I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
    close;

L_No_Potion:
    mes "[Chef]";
    mes "";
    mes "\"Where did your Mopox potion go?\"";
    close;

L_bringit:
    mes "[Chef]";
    mes "";
    mes "\"Bring it here when you do.\"";
    next;

L_close:
    close;

L_JellyBean:
    mes "[Chef]";
    mes "";
    mes "\"I can't talk right now... I'm too busy.\"";
    next;
    mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
    next;
    mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
    menu
        "I would really appreciate that!", L_SetJellyBean,
        "Nah, I decided not to do that stupid quest.", L_close;

L_SetJellyBean:
    QUEST_Easter11 = 8;
    goto L_MakeJellyBean;

L_MakeJellyBean:
    mes "[Chef]";
    mes "";
    mes "\"I will need you to bring me some candies.\"";
    mes "\"I think 15 should be enough.\"";
    mes "\"Sea slimes seem to have those, so try them.\"";
    mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
    menu
        "I have some candies!", L_CandyCheck,
        "Ok, I will be back soon.", L_close,
        "I changed my mind, forget about it.", L_close;

L_CandyCheck:
    if(countitem("Candy") < 15)
        goto L_EasterNotEnough;
    if(countitem("Candy") >= 15)
        goto L_EasterEnough;
    close;

L_EasterNotEnough:
    mes "[Chef]";
    mes "";
    mes "\"You do not have enough candies for me to work with yet.\"";
    mes "\"Please go get more.\"";
    close;

L_EasterEnough:
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("Candy") > 15)
        goto L_EasterTooMany;
    if(countitem("Candy") < 15)
        goto L_EasterNotEnough;
    delitem "Candy", 15;
    getitem "JellyBeans", 1;
    QUEST_Easter11 = 9;
    mes "[Chef]";
    mes "";
    mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
    mes "He puts the candies into a pot and starts melting them.";
    mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
    mes "\"Here are your Jelly Beans.\"";
    close;

L_EasterTooMany:
    mes "[Chef]";
    mes "";
    mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
    close;

L_SeeBunny:
    mes "[Chef]";
    mes "";
    mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
    next;
    goto L_Begin;
    close;


L_Easter2012_Begin:
    mes "[Chef]";
    mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\"";
    menu
        "Yes, he did. Why?", L_Easter2012_Continue;

L_Easter2012_Continue:
    mes "[Chef]";
    mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\"";
    next;
    mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\"";
    next;
    mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\"";
    next;
    mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\"";
    menu
        "Ok, but I want my pan back when it is done!", L_Accept_Cooking,
        "No way, I won't let you fill my hat with corrosive yeti saliva!", L_NoWay;

L_NoWay:
    mes "[Chef]";
    mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\"";
    close;

L_Accept_Cooking:
    mes "[Chef]";
    mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\"";
    menu
        "Ahh, just take the pan and do your thing.", L_CarryOn,
        "No way!", L_close;

L_CarryOn:
    if (countitem("PanHat") < 1)
        goto L_No_PanHat;
    delitem "PanHat", 1;
    QUEST_Easter12 = 7;
    mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\"";
    next;
    mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal...";
    mes "\"Hahahah! And now we wait!\"";
    close;

L_Easter2012_Wait:
    if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day))
        goto L_Easter2012_Result;
    mes "[Chef]";
    mes "\"Be patient... The basic ingredients are not ready yet.\"";
    close;

L_Easter2012_Result:
    @temp = rand(99);
    mes "[Chef]";
    mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\"";
    menu
        "The good one.", L_SelectNews,
        "The bad one.", L_SelectNews,
        "Oh no, I don't even want to hear!", L_close;

L_SelectNews:
    if (@temp < 15) goto L_Easter2012_Lucky;
    if (@temp >= 15) goto L_Easter2012_Unlucky;
    close;

L_Easter2012_Lucky:
    mes "[Chef]";
    mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\"";
    next;
    mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\"";
    QUEST_Easter12 = 10;
    getitem "PickledBeets", 1;
    getitem "PanHat", 1;
    close;

L_Easter2012_Unlucky:
    mes "[Chef]";
    mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\"";
    next;
    menu
        "Nice! Now, what about my hat?", L_HatNext;

L_HatNext:
    mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\"";
    next;
    menu
        "Wait, wait... Are you saying I lost my hat?", L_HatNext2;

L_HatNext2:
    mes "[Chef]";
    mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\"";
    next;
    menu
        "But... I... My hat...", L_HatNext3;

L_HatNext3:
    mes "[Chef]";
    mes "\"Here, take your pickled beets!\"";
    getitem "PickledBeets", 1;
    QUEST_Easter12 = 8;
    close;

OnEaster2012Out:
    if (QUEST_Easter12 == 8)
        QUEST_Easter12 = 9;
    mes "[Chef]";
    mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\"";
    menu
        "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat,
        "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets;
    close;

L_GetChefhat:
    if (countitem("PickledBeets") < 1)
        goto L_No_Pickledbeets;
    mes "[Chef]";
    mes "\"Really? Well, if you are sure about that... Here is your hat!\"";
    delitem "PickledBeets", 1;
    getitem "ChefHat", 1;
    QUEST_Easter12 = 10;
    close;

L_KeepBeets:
    mes "[Chef]";
    mes "\"Hmm, I see that at least you are a wise person. See you later!\"";
    QUEST_Easter12 = 10;
    close;

L_No_PanHat:
    mes "[Chef]";
    mes "\"So? You said you have the pan, where is it?\"";
    close;

L_No_Pickledbeets:
    mes "[Chef]";
    mes "\"Hey, no pickled beets means no chef hat.\"";
    close;

L_Easter2012Foolplayers:
    mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe.";
    close;
}