// Evol scripts.
// Author:
// Hal9000
// Description:
// La Johanne Chef.
// Variable:
// ShipQuests_ChefGado
// ShipQuests_Nard
// Values:
// 0 Default, no quest given.
// 1 Quest accepted.
// 2 Ingredients collected, ready to poison Julia.
// 3 Julia poisoned.
// 4 Quest complete.
// 5 Quest aborted. Julia wins.
000-2-1.gat,17,28,0,1 script Chef Gado 318;2,{
set @q, getq(ShipQuests_ChefGado);
set @n, getq(ShipQuests_Nard);
if (@q == 1) goto l_QuestAccepted;
if (@q == 2) goto l_PoisonAccepted;
if (@q == 3) goto l_PoisonJulia;
if (@q == 4) goto l_QuestComplete;
if (@q == 5) goto l_QuestAborted;
if (@n == 3) goto l_QuestStart;
mesn;
mesq l("Where is the damn salt!? Give me the salt. I know you have it!");
close;
l_QuestStart:
mesn;
mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
next;
menu
l("So rude. What is the reason behind your malice?"), l_Rude,
l("I swear, I do not eat so much."), -;
close;
l_Rude:
mes "";
mesn;
mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, I can be rude with everyone from the bossy captain to that harpy-lady!");
next;
menu
l("Harpy-lady?"), -;
mes "";
mesn;
mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
next;
mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.");
next;
mesq l("I will not tell you all the details, but after a month, she was rulling the ship and I was sent down here, cooking for those traitors!");
next;
mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
next;
menu
l("M... Maybe?"), -;
mes "";
mesn;
mesq l("... Welcome onboard cutie! I just realized I need delicious ingredients to prepare a... A special recipe.");
next;
mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada"));
next;
mesq l("... And 1 @@.", getitemlink("SeaDrops"));
next;
menu
l("Sure, why not?"), l_Sure,
l("Sea Drops!? I will not help you with your evil plan!"), -;
close;
l_Sure:
setq ShipQuests_ChefGado, 1;
mes "";
mesn;
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
close;
l_QuestAccepted:
mesn;
mesq l("Have you collected all the ingredients for my recipe? The special one too?");
next;
menu
rif(countitem("PiouLegs") > 1 && countitem("Croconut") > 0 && countitem("Aquada") > 0 && countitem("SeaDrops") > 0, l("All your... Fresh ingredients are ready to be cooked.")), l_GotAll,
l("What are your needs?"), l_Need,
l("Not yet. I will be back soon."), -;
close;
l_GotAll:
delitem "PiouLegs", 2;
delitem "Croconut", 1;
delitem "Aquada", 1;
delitem "SeaDrops", 1;
setq ShipQuests_ChefGado, 2;
mes "";
mesn;
mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
next;
mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
next;
mesq l("Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!");
getitem "PoisonedDish", 1;
close;
l_Need:
mes "";
mesn;
mesq l("Shhht, don't say it that loud...");
next;
mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada"));
next;
mesq l("... And 1 @@.", getitemlink("SeaDrops"));
close;
l_PoisonAccepted:
mesn;
mesq l("Fool! Just come here when you have finished our little... Secret mission.");
close;
l_PoisonJulia:
mesn;
mesq l("The usurper has been punished! This is a great day, take this reward as a prize for your loyalty to the old commander!.");
setq ShipQuests_ChefGado, 4;
close;
l_QuestComplete:
mesn;
mesq l("Oh, it's you. I think it is better we do not talk for a while. They suspect something.");
close;
l_QuestAborted:
mesn;
mesq l("You dirty liar. I will add you on the traitors list.");
close;
}