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// Evol scripts.
// Authors:
// 4144
// gumi
// Hal9000
// Reid
// Description:
// A treasure chest, with... Treasures inside!
// Variable:
// x ShipQuests_TreasureChest
// Values:
// 0 Treasure Chest has not been opened yet.
// 1 Treasure Chest has been opened.
000-1,83,70,0 script Chest#000-1 NPC_CHEST,3,3,{
if (.busy == false)
{
if (getq(ShipQuests_TreasureChest) == 0)
{
inventoryplace OldBook, 1;
setq ShipQuests_TreasureChest, 1;
npctalk3 l("Chest opened.");
Zeny += 100;
getitem OldBook, 1;
}
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid(0)); // closed ? opening : closing
.dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
.busy = true; // lock until available again
initnpctimer;
}
end;
OnTimer160:
.dir = .dir == 6 ? 0 : 4; // closing ? closed : open
end;
OnTimer500:
.busy = false; // unlock
if (.dir == 0)
{
stopnpctimer; // stop here if the chest is closed
}
end;
OnUnTouch:
if (getareausers(.x - 3, .y - 3, .x + 3, .y + 3) > 0 || .dir == 0)
{
end;
}
OnTimer30000:
.busy = true;
.dir = 6; // closing
specialeffect(25, AREA, getnpcid(0)); // closing
setnpctimer 0;
OnTouch:
end;
OnInit:
.distance = 2;
end;
}
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