// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// 4144
// Qwerty Dragon
// Reid
// Vasily_Makarov
// Jesusalva
// Description:
// Starting script of Evol Online, modified for TMW2.
// Translation:
// FR Translated
000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
OnTouch:
.@q=getq(General_Narrator);
if (.@q)
end;
//checkclientversion;
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= 9) Lang = .@lang;
showavatar 3;
mesn "Narrator";
mesc l("You open your eyes. The salt water is not helping your vision.");
mesc l("(Click next button to advance dialogs)"), 3;
next;
mesc l("A blur shape forms in your front. It seems to be a large ship.");
next;
mesc l("Wait. A ship? Where are you, after all?");
mesc l("Your body aches. You can't remember what happened. But this is not important now. The ships sailors are shouting at you!");
next;
showavatar NPC_ORC_MAN;
setcamnpc "Sailors", -64, -32;
mesn "Orc Voice";
mesq lg("Hey kid! Can you hear me?");
next;
showavatar NPC_SILVIO;
setcamnpc "Sailors", 0, -32;
mesn "Human Voice";
mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesn "Tritan Voice";
mesq lg("We speak various languages on this world. Let's try gesturing!");
next;
showavatar NPC_RAIJIN_MAN;
setcamnpc;
mesn "Raijin Voice";
mesq l("Hey you! Can you hear us? Are you okay?");
next;
restorecam;
asklanguage(LANG_ON_SEA);
showavatar NPC_SAILORS;
setcamnpc;
mes "";
mesn;
mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
next;
restorecam;
showavatar;
mesn "Narrator";
mesc l("The sailors take you aboard their ship.");
mesc l("You faint from the pain, but at least now, you are in good hands.");
next;
mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.");
next;
addtimer(15000,"Elmo#sailors::OnSlow");
warp "000-0-0", 26, 28;
closedialog;
close;
OnInit:
.sex = G_MALE;
end;
}