// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// 4144
// Qwerty Dragon
// Reid
// Vasily_Makarov
// Jesusalva
// Description:
// Starting script of Evol Online, modified for TMW2.
// Translation:
// FR Translated
000-0,23,19,0 script Sailors NPC_SAILORS,6,6,{
OnTouch:
.@q=getq(General_Narrator);
if (.@q)
end;
//checkclientversion;
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
showavatar 3;
if ($FIRESOFSTEAM && gettime(7) == 2021) goto L_FiresOfSteam;
mesn "Narrator";
mesc l("You open your eyes. The salt water is not helping your vision.");
mesc l("(Click next button to advance dialogs)"), 3;
next;
mesc l("What in the world is happening?! Where in Jesusalva's name are you?!");
next;
mesc l("Actually. Who are you again? A headache which doesn't wants to pass strikes you.");
mesc l("And on the meanwhile, ships sailors are shouting at you.");
next;
showavatar NPC_ORC_MAN;
setcamnpc "Sailors", -64, -32;
mesn l("Orc Voice");
mesq lg("Hey kid! Can you hear me?");
next;
showavatar NPC_SILVIO;
setcamnpc "Sailors", 0, -32;
mesn l("Human Voice");
mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesn l("Tritan Voice");
mesq l("We speak various languages on this world. Let's try gesturing!");
mesq l("Hey, you on the stranded island! Can you hear us?!");
next;
restorecam;
asklanguage(LANG_ON_SEA);
showavatar NPC_SAILORS;
setcamnpc;
mes "";
mesn;
mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
next;
mesn;
mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too.");
mes "";
select
l("I don't need a rescue. I'm enjoying myself here."),
l("Thanks... I guess..."),
l("(Don't respond)");
mes "";
if (@menu == 1) {
mesn l("Sailor");
mesq l("What do you mean? Do you at least have a rowboat with you?!");
next;
mesn l("Billy Bons");
mesq l("We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!");
next;
} else if (@menu == 2) {
mes ""; // You don't need to thank us!
} else {
mesn l("Sailor");
mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!");
next;
}
restorecam;
showavatar;
mesn "Narrator";
mesc l("The sailors take you aboard their ship.");
mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.");
next;
addtimer(20000,"Elmo#sailors::OnSlow");
warp "000-0-0", 30, 36;
closedialog;
close;
L_FiresOfSteam:
dispbottom l("Welcome to Moubootaur Legends: ##1Fires of Steam##0");
warp "000-0-1", 26, 28;
sleep2(25);
atcommand("@refresh");
asklanguage(LANG_ON_SEA);
clear;
mesn "Narrator";
mesc l("You wake up in the middle of the night. How did you got here? WERE YOU KIDNAPPED?");
next;
mesn "Narrator";
mesc l("Memory slowly returns to you as you start growing aware of your surroundings. That's right, you are on a ship.");
next;
mesn "Narrator";
mesc l("Andrei Sakar, the legendary Hurnscald Hero, as well as a group of alliance members which include yourself, are heading to the continent of Kolev, where is said to be a legendary town which helped the humans from the second era to survive.");
next;
mesn "Narrator";
mesc l("They were sending food and supplies to the Alliance, but in the past months, there was a deadly silence. Not a single sign of life came from there.");
next;
mesn "Narrator";
mesc l("Hoping for the best, but prepared for the worst, you set off to the legendary continent of Kolev; Your destination: Artis.");
next;
clear;
mesc l("Moubootaur Legends presents..."), 3;
mes "";
mesc b(l(" Fires of Steam ")), 1;
mesc l("- The Death of Andrei Sakar -"), 1;
mes "";
mesc l("An event to prepare for the Steam Release"), 2;
mes "";
next;
mes "";
mes "";
mesn strcharinfo(0);
mesq l("We'll be arriving at Artis by the dawn, where Elora will be waiting for us. I can only hope, that the denizens are okay...");
next;
closeclientdialog;
freeloop(true);
while (BaseLevel < 80)
getexp NextBaseExp, 100;
freeloop(false);
setq ShipQuests_Arpan, 5;
setq General_Narrator, 21;
if (!#TUTORIAL_DONE) {
.@acc=any(Mustache, Beard, HeartGlasses, Sunglasses, EyePatch, Shemagh, Monocle, Googles, BurglarMask, BanditMask, Shemagh);
.@ac2=any(OldTowel, SantaGlobe, RedStocking, LeatherBall, Doll, ZarkorScroll, ThetaBook, AshUrn, RubberDucky, DragonStar, BronzeQuiver, AstralCube, PlushMouboo, PlushMouboo, GraduationAlbum);
.@hat=any(TopHat, CaptainHat, SmileyCap, BowlerHat, DesertHat, PirateBandana, KnitHat, RightEyePatch, AntlersHat, BunnyEars, AxeHat, PaperBag, ShroomHat, AFKCap, BrimmedFeatherHat, CatEars, Earmuffs, CorsairHat, SailorHat, ChefHat, SkullMask, LeprechaunHat, PrsmHelmet, ImperialCrown, ClericCap);
.@ha2=any(DarkKnightHelmet, VikingHelmet, TerraniteMask, CenturionHelmet, ChemistHelmet, BullHelmet, DarkHelm, SamuraiHelmet, SamuraiHelmet);
.@che=any(RedknightArmor, AssassinChest, SaviorArmor, TerraniteArmor, GraduationRobe, GoldenWarlordPlate, RedknightArmor);
.@pan=any(JeansChaps, LeatherTrousers, AssassinPants, TerranitePants, BromenalPants, ChainmailSkirt, AssassinPants, ChainmailSkirt, AssassinPants);
.@sho=any(DeepBlackBoots, HeliosBoots, WizardMoccasins, WarlordBoots, TerraniteBoots, AssassinBoots, WitchBoots, RedStockings, DeepBlackBoots, DeepBlackBoots);
.@nec=any(BarbarianAmulet, GoldenFourLeafAmulet, PlatinumFourLeafAmulet, BarbarianMasterAmulet, MoubooPendant, LifestonePendant, AlvasusPendant, ToothNecklace);
.@rin=any(GoldenPearlRing, GoldenBlackPearlRing);
.@glo=any(WarlordGloves, AssassinGloves, TerraniteGloves, ManaGloves, SarabArmlet, LeatherGloves, MinerGloves);
.@shi=any(EnchantedHerbBag, RentCart, Barrel, MasterBola, PiouBola, AncientShield, BlueKnightShield, SteelShield, DragonShield, SnakeBola);
.@wpn=any(Setzer, Kitana, Lightsaber, BoneKnife, AncientSword, LongSword, RockKnife, DivineSword, CentaurSpear, Zambacutou, CursedScythe, Halberd, PynRifle, PynGatling, PynShotgun, PynRevolver, Dustynator, ChampionshipBow, BansheeBow, LeaderWand, ImmortalSword, LegendaryWand, ChampionshipBow, BansheeBow, LeaderWand, LegendaryWand);
.@bon=any(Pickaxe, Kanabo, ElficBow, Judgement, ThunderStaff, ReinbooWand, DarkPulsar, Skypiercer, IceGladius, RealBronzeGladius, PurpleBola, KidBola, SilkGloves, ClawPendant, Boots, LuffyxSummerShorts, UglyChristmasSweater, MinerTankTop, ContributorSweater, LinarianSoul, TuxSoul, DeliciousCookie, DarkEggshellHat, Wreath);
.@pet=any(PiouEgg, BhopEgg, MaggotCocoon, DoggyDog, CattyCat, BlackyCat, Ratte, ForestShroomEgg, FluffyEgg, DuckEgg, BatEgg, MoggunEgg, PinkieCrystal, DragonHorn, TamedSnakeEgg);
getitem .@acc, 1;
getitem .@ac2, 1;
getitem .@hat, 1;
getitem .@ha2, 1;
getitem .@che, 1;
getitem .@pan, 1;
getitem .@nec, 1;
getitem .@rin, 1;
getitem .@glo, 1;
getitem .@shi, 1;
getitem .@wpn, 1;
getitem .@bon, 1;
getitem .@pet, 1;
equip(.@acc);
equip(.@ac2);
equip(.@hat);
equip(.@ha2);
equip(.@che);
equip(.@pan);
equip(.@nec);
equip(.@rin);
equip(.@glo);
equip(.@shi);
equip(.@wpn);
Zeny+=rand2(10000, 60000);
}
adddefaultskills();
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(AL_DP);
sk_lvup(TMW2_TRANSMIGRATION);
sk_lvup(AM_REST);
sk_lvup(AM_RESSURECTHOMUN);
sk_lvup(AM_CALLHOMUN);
sk_lvup(TMW2_CRAFT);
sk_lvup(TMW2_CRAFT);
sk_lvup(TMW2_CRAFT);
sk_lvup(TMW2_CRAFT);
sk_lvup(TMW2_CRAFT);
sk_lvup(TMW2_ANCIENTLANGUAGES);
sk_lvup(TMW2_MANABOMB);
sk_lvup(ASC_METEORASSAULT);
sk_lvup(TMW2_NAPALMBEAT);
sk_lvup(AC_SHOWER);
sk_lvup(any(ALL_INCCARRY, TF_STEAL, MC_VENDING, MC_DISCOUNT, MC_OVERCHARGE));
sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION));
sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION));
sk_lvup(any(TMW2_KALMURK, TMW2_DRAGOKIN, TMW2_LIMERIZER, TMW2_HALHISS));
sk_lvup(any(TMW2_KALWULF, TMW2_FAIRYKINGDOM, TMW2_FROZENHEART, TMW2_STONEHEART));
sk_lvup(any(TMW2_KALBOO, TMW2_KALSPIKE, TMW2_CUTEHEART, TMW2_PLANTKINGDOM, TMW2_FAIRYEMPIRE));
sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE));
sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE));
sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW));
sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW));
sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW));
sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNINGBOLT, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING));
sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNINGBOLT, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING));
sk_lvup(any(TMW2_NILFHEIM, TMW2_JUDGMENT, TMW2_TEMPEST, TMW2_GAIABREAK, TMW2_ARMAGEDDON, TMW2_ALLINONE, ASC_METEORASSAULT, AC_SHOWER, SN_WINDWALK));
sk_lvup(any(TMW2_GDP_MAXPOWER, TMW2_GDP_SPREGEN));
getitembound GuildCoin, rand2(500), 4;
getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
getitembound any(SacredBullet, EvilBullet), 400, 4;
getitembound any(ThornArrow, PoisonArrow, CursedArrow), 400, 4;
getitembound DeathPenalty, rand2(18), 4;
getitembound ScentGrenade, rand2(4), 4;
getitembound InsuranceContract, 1, 4;
getitembound Wurtzite, 6, 4;
getitembound MercCard_AndreiSakar, 1, 4;
getitembound RecipeBook, 1, 4;
getitembound Bread, 10, 4;
percentheal 100,100;
LOCATION$ = "Tulim";
TUT_VAR=gettimetick(2);
#TUTORIAL_DONE=true;
#REG_DATE=gettimetick(2);
TUTORIAL=true;
CRAFTQUEST=true;
MPQUEST=true;
MAGIC_LVL=7;
savepoint "029-0", 202, 85;
warp "029-0", 202, 85;
close;
OnInit:
.sex = G_MALE;
end;
}