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//====================================================
//=	   _   _					 _
//=	  | | | |				   | |
//=	  | |_| | ___ _ __ ___ _   _| | ___  ___
//=	  |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=	  | | | |  __/ | | (__| |_| | |  __/\__ \
//=	  \_| |_/\___|_|  \___|\__,_|_|\___||___/
//=
//=			http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
	BaseExpGroup: "Exp Group Name"      (string) // Name of base exp group defined in exp_group_db.conf
	JobExpGroup: "Exp Group Name"       (string) // Name of job exp group defined in exp_group_db.conf
	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)
	BaseASPD: { 				// Base ASPD for specific weapon type
		Fist: 0~200				(int, defaults to 200)
		Dagger: 0~200			(int, defaults to 200)
		Sword: 0~200			(int, defaults to 200)
		TwoHandSword: 0~200		(int, defaults to 200)
		Spear: 0~200			(int, defaults to 200)
		TwoHandSpear: 0~200		(int, defaults to 200)
		Axe: 0~200				(int, defaults to 200)
		TwoHandAxe: 0~200		(int, defaults to 200)
		Mace: 0~200				(int, defaults to 200)
		TwoHandMace: 0~200		(int, defaults to 200)
		Rod: 0~200				(int, defaults to 200) (W_STAFF)
		Bow: 0~200				(int, defaults to 200)
		Knuckle: 0~200			(int, defaults to 200)
		Instrumen: 0~200		(int, defaults to 200)
		Whip: 0~200				(int, defaults to 200)
		Book: 0~200				(int, defaults to 200)
		Katar: 0~200			(int, defaults to 200)
		Revolver: 0~200			(int, defaults to 200) (inaccurate)
		Rifle: 0~200			(int, defaults to 200) (slow and powerful)
		GatlingGun: 0~200		(int, defaults to 200) (fast and weak) (very powerful with GatlingFever)
		Shotgun: 0~200			(int, defaults to 200) (splash damage, very slow)
		GrenadeLauncher: 0~200	(int, defaults to 200)
		FuumaShuriken: 0~200	(int, defaults to 200)
		TwoHandRod: 0~200		(int, defaults to 200)
		Shield: 0~200			(int, defaults to 0)
	}
	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level
	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level
	// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
//====================================================
Human: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 100
		Revolver: 136
		Rifle: 170
		Shotgun: 120
		GatlingGun: 40
	}
	HPTable:[ 400,  450,  500,  550,  600,  650,  700,  750,  800,  850,	// 1 - 10
			  900,  950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350,	// 11 - 20
			 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850,	// 21 - 30
			 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350,	// 31 - 40
			 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850,	// 41 - 50
			 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350,	// 51 - 60
			 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850,	// 61 - 70
			 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350,	// 71 - 80
			 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850,	// 81 - 90
			 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350,	// 91 - 100
			 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850,	// 101 - 110
			 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350,	// 111 - 120
			 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850,	// 121 - 130
			 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350,	// 131 - 140
			 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850,	// 141 - 150
			 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 8350]	// 151 - 160
	SPTable:[ 110,  120,  130,  140,  150,  160,  170,  180,  190,  200,	// 1 - 10
			  210,  220,  230,  240,  250,  260,  270,  280,  290,  300,	// 11 - 20
			  310,  320,  330,  340,  350,  360,  370,  380,  390,  400,	// 21 - 30
			  410,  420,  430,  440,  450,  460,  470,  480,  490,  500,	// 31 - 40
			  510,  520,  530,  540,  550,  560,  570,  580,  590,  600,	// 41 - 50
			  610,  620,  630,  640,  650,  660,  670,  680,  690,  700,	// 51 - 60
			  710,  720,  730,  740,  750,  760,  770,  780,  790,  800,	// 61 - 70
			  810,  820,  830,  840,  850,  860,  870,  880,  890,  900,	// 71 - 80
			  910,  920,  930,  940,  950,  960,  970,  980,  990, 1000,	// 81 - 90
			 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000,	// 91 - 100
			 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100,	// 101 - 110
			 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200,	// 111 - 120
			 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300,	// 121 - 130
			 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400,	// 131 - 140
			 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500,	// 141 - 150
			 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 1600]	// 151 - 160
}

Ukar: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 100
		Revolver: 136
		Rifle: 170
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Redy: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 100
		Revolver: 136
		Rifle: 170
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Elven: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 75
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Orc: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 160
	Weight: 25000
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 100
		Revolver: 136
		Rifle: 170
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Raijin: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 100
		Revolver: 136
		Rifle: 170
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Tritan: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 60
		Rod: 65
		TwoHandRod: 65
		Shield: 10
		Bow: 100
		Revolver: 136
		Rifle: 170
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );

}