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// Mercenary Skill Database
//
// Structure of Database:
// MercenryID,SkillID,SkillLevel
//3001,5,3
//3001,11,1
//3001,28,3
//3001,30,1
//3001,382,2

// Mercenary skills must be M*_ skills
// MER, MS, ML, MA (MERcenary, Merc. Swordman, Merc. Lancer, Merc. Archer)

// MER_DECAGI and MER_INCAGI can be used by: 5* (4144, DS)
1192,8234,1
1193,8234,1
1192,8240,1
1193,8240,1

// MS_BASH can be used by: 5,4* (4144, DS, Aisen, Msawis, Swezanne)
1192,8201,1
1193,8201,1
1194,8201,1
1195,8201,1
1205,8201,1

// ???_HEAL can be used by: 5,4,3* (4144, DS, Aisen, Msawis, Swezanne, Saulc, Crazyfefe, Lawncable)
// TBD - NYI
//1192,28,1
//1193,28,1
//1194,28,1
//1195,28,1
//1196,28,1
//1197,28,1
//1198,28,1
//1205,28,1

// MER_BLESSING (Str/Dex/Int+) can be used by: Jesusalva, Demure, 4144 (lore reasons)
1192,8239,5
1199,8239,1
1201,8239,1

// Event skill: Maginificat (double SP regen of user/party)
1211,8222,1
// Event skill: Scapegoat (sacrifice mercenary to heal owner)
1211,8235,1
// Event skill: Blessing (STR/DEX/INT +1)
1211,8239,1