//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2017 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Clan System Database File.
//=========================================================================
clans: (
/**************************************************************************
************* Entry structure ********************************************
**************************************************************************
{
Id: ID (int)
Const: "Const Name" (string)
Name: "Clan Name" (string)
Leader: "Leader Name" (string)
Map: "Map Name" (string)
MaxMembers: Max (int, optional, overrides MaxMembers on conf/clans.conf)
KickTime: Hours (int, optional, overrides InactivityKickTime)
CheckTime: Hours (int, optional, overrides InactivityCheckTime)
Buff: {
Icon: State Icon ID/Constant (int, you can find all ids on your lua folder: stateicon/efstids.lub or /src/map/constants.inc.h)
Script: <" (optional)
Script (it can be multi-line)
">
}
Allies: [
"CLAN_NAME_CONSTANT", (string)
]
Antagonists: [
"CLAN_NAME_CONSTANT", (string)
]
},
**************************************************************************/
{
Id: 1
Const: "SWORDCLAN"
Name: "Sword Clan"
Leader: "Raffam Oranpere"
Map: "001-1"
Buff: {
Icon: "SI_SWORDCLAN"
Script: <"
bonus(bStr, 1);
bonus(bVit, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"GOLDENMACECLAN",
]
},
{
Id: 2
Const: "ARCWANDCLAN"
Name: "Arc Wand Clan"
Leader: "Devon Aire"
Map: "001-1"
Buff: {
Icon: "SI_ARCWANDCLAN"
Script: <"
bonus(bInt, 1);
bonus(bDex, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"GOLDENMACECLAN",
]
Antagonists: [
"CROSSBOWCLAN",
]
},
{
Id: 3
Const: "GOLDENMACECLAN"
Name: "Golden Mace Clan"
Leader: "Berman Aire"
Map: "001-1"
Buff: {
Icon: "SI_GOLDENMACECLAN"
Script: <"
bonus(bInt, 1);
bonus(bLuk, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"SWORDCLAN",
"ARCWANDCLAN",
"CROSSBOWCLAN",
]
},
{
Id: 4
Const: "CROSSBOWCLAN"
Name: "Crossbow Clan"
Leader: "Shaam Rumi"
Map: "001-1"
Buff: {
Icon: "SI_CROSSBOWCLAN"
Script: <"
bonus(bDex, 1);
bonus(bAgi, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"GOLDENMACECLAN",
]
Antagonists: [
"ARCWANDCLAN",
]
},
)