blob: 3d128e383d3acb214083ca6f4cd42295142510b2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
<?xml version="1.0"?>
<sprite name="player" action="stand">
<imageset name="base" src="graphics/sprites/monsters/scar.png" width="34" height="61"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="left">
<frame index="18"/>
</animation>
<animation direction="up">
<frame index="36"/>
</animation>
<animation direction="right">
<frame index="54"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<sequence start="1" end="6" delay="75"/>
</animation>
<animation direction="left">
<sequence start="19" end="24" delay="75"/>
</animation>
<animation direction="up">
<sequence start="37" end="42" delay="75"/>
</animation>
<animation direction="right">
<sequence start="55" end="60" delay="75"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="9" end="12" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence start="27" end="30" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence start="45" end="48" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence start="63" end="66" delay="75"/>
<end/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="default">
<frame index="7" delay="75"/>
<frame index="8" delay="75"/>
<frame index="16" delay="75"/>
<frame index="17" delay="75"/>
<frame index="25" delay="75"/>
<frame index="26" delay="75"/>
<frame index="34" delay="75"/>
<frame index="35" delay="75"/>
<frame index="43" delay="75"/>
<frame index="44" delay="75"/>
<frame index="52" delay="75"/>
<frame index="53" delay="75"/>
<frame index="61" delay="75"/>
<frame index="62" delay="75"/>
<frame index="70" delay="75"/>
<frame index="71"/>
<end/>
</animation>
</action>
</sprite>
|