blob: bf6c061c82c5c78dca59efd8bf61cafe391e4b66 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Hal9000, Reid, Saulc, jesusalva
Copyright (C) 2010-2014 Evol Online
Copyright (C) 2018 TMW2: Moubootaur Legends
-->
<being-effects>
<effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.xml"/> <!-- Level up particle effect. -->
<effect id="1" audio="system/skillup.ogg" particle="graphics/particles/skillup.xml"/> <!-- Skill up particle effect. -->
<effect id="2"/> <!-- Fail refine/remove card item effect. -->
<effect id="3"/> <!-- Success repair/refine/remove card item effect. -->
<effect id="4" audio="system/save.ogg" particle="graphics/particles/save.xml"/> <!-- Savepoint particle effect on a player. -->
<!-- 5 - already used. one of mix effects -->
<effect id="5" particle="graphics/particles/warp.xml"/> <!-- Warp particle effect. -->
<!-- 6 - already used. one of mix effects -->
<effect id="6" particle="graphics/particles/savepoint-32x32.xml"/> <!-- Savepoint particle effect on the save location. -->
<effect id="7" particle="graphics/particles/healing.xml"/> <!-- Healing particle effect. -->
<effect id="8" particle="graphics/particles/poison.xml"/> <!-- Poison particle effect. -->
<effect id="9" particle="graphics/particles/invisibility.xml"/> <!-- Invisibility particle effect. -->
<effect id="10" particle="graphics/particles/afk.xml"/> <!-- AFK particle effect. -->
<effect id="11" audio="system/critical.ogg" particle="graphics/particles/critical.xml"/> <!-- Critical hit's explosion particle effect. -->
<effect id="12" sprite="effects/queststart.xml"/> <!-- NPC quest-start status effect. -->
<effect id="13" sprite="effects/questcontinue.xml"/> <!-- NPC quest-continue status effect. -->
<effect id="14" sprite="effects/queststart-low.xml"/> <!-- NPC quest-start status effect (reduced height). -->
<effect id="15" sprite="effects/questcontinue-low.xml"/> <!-- NPC quest-continue status effect (reduced height). -->
<effect id="16" particle="graphics/particles/hit.xml"/> <!-- Hit's explosion particle effect. -->
<effect id="17" audio="system/quest-update.ogg"/> <!-- Updated quest particle effect. -->
<effect id="18" audio="system/quest-done.ogg"/> <!-- Finished quest particle effect. -->
<effect id="19" particle="graphics/particles/concentration.xml"/> <!-- Concentration particle effect on user. -->
<effect id="20" particle="graphics/particles/panels.xml"/> <!-- Particle effect for NPC panels, used to give advice to players. -->
<effect id="21" particle="graphics/particles/poison-cloud.xml"/> <!-- Attack animation used by poisoned mushrooms. -->
<effect id="22" particle="graphics/particles/treeglow.xml"/> <!-- Tree glowing particle effect. -->
<effect id="23" particle="graphics/particles/magic.xml"/> <!-- A magical particle effect. -->
<effect id="24" audio="npcs/chest-open.ogg"/> <!-- Chest NPC, open sound effect. -->
<effect id="25" audio="npcs/chest-close.ogg"/> <!-- Chest NPC, close sound effect. -->
<effect id="26" audio="monsters/piou/spawn1.ogg"/> <!-- Sound for the Rocket Piou NPC. -->
<effect id="27" audio="system/event-success.ogg"/> <!-- Sound for successful events in scripts. -->
<effect id="28" audio="system/event-fail.ogg"/> <!-- Sound for failed events in scripts. -->
<effect id="29" audio="npcs/fishing-cast.ogg"/> <!-- Throwing the bait in the water, in the fishing script. -->
<effect id="30" audio="npcs/fishing-bite.ogg"/> <!-- Fish biting the bait, in the fishing script. -->
<effect id="33" audio="monsters/piou/hit1.ogg"/> <!-- when clicking the flying piou -->
<!-- known server special effects
162 - snow
163 - sakura
233 - clouds
297 - fireworks
299 - fireworks
301 - fireworks
333 - leaves
336 - TUNAPARTY damage affected
338 - SL_WIZARD
344 - summoned mob
408 - baby
420 - size changed to medium
421 - medium size
422 - size changed to big
423 - big size
438 - KAITE failed
450 - doom
462 - blocked damage
515 - fog
516 - clouds2
523 - CG_TAROTCARD
524 - CG_TAROTCARD
525 - CG_TAROTCARD
526 - CG_TAROTCARD
527 - CG_TAROTCARD
528 - CG_TAROTCARD
568 - homunculus evolve/levelup
608 - cooking
609 - cooking
-->
<!--++++++++++++++++++++++++++++++-->
<!-- Reserved for TMW2: id 50~250 -->
<!--++++++++++++++++++++++++++++++-->
<effect id="50" particle="graphics/particles/smoke.xml"/> <!-- Smoke particle effect. -->
<effect id="51" particle="graphics/particles/medium-blindinglight.xml"/> <!-- Bug bomb -->
<effect id="52" particle="graphics/particles/medium-blindinglight2.xml"/> <!-- Smoke Grenade -->
<effect id="53" particle="graphics/particles/torch.xml"/> <!-- Torch and/or small fireball -->
<effect id="54" particle="graphics/particles/moonshroom.particle.xml"/> <!-- small little floating stars-->
<effect id="55" particle="graphics/particles/demonicmouboo.particle.xml"/>
<effect id="56" particle="graphics/particles/largepowercircle.particle.xml"/> <!-- Large zone of magic power raise to the sky -->
<effect id="57" particle="graphics/particles/longdemonic.particle.xml"/> <!-- Long dark blue smoke shadow effect-->
<effect id="58" particle="graphics/particles/demonicaura.particle.xml"/> <!-- demonic face -->
<effect id="59" particle="graphics/particles/icedfire.particle.xml"/> <!-- blue effect feet to head -->
<effect id="60" particle="graphics/particles/magic-shield.xml"/>
<effect id="61" particle="graphics/particles/black.particle.xml"/>
<effect id="62" particle="graphics/particles/darkblueflame.particle.xml"/> <!-- dark blue torch fire -->
<effect id="63" particle="graphics/particles/magic-shield.xml"/> <!-- Aeros Landing -->
<effect id="64" particle="graphics/particles/circle-magic-short.xml"/> <!-- Magical Warp Particle -->
<effect id="150" particle="graphics/particles/healing.xml"/> <!-- Potion particle effect. -->
<!-- id 162 ~ id 163 reserved -->
<effect id="310" particle="graphics/particles/circle-magic.xml"/> <!-- A magical circle, which GMs can use -->
<effect id="312" audio="special/nature-thunder.ogg" particle="graphics/particles/lightning-lunovox.xml"/> <!-- A flashing lighting! -->
<effect id="344" particle="graphics/particles/magic-shield.xml"/> <!-- @summon GM command particle effect. -->
<!--+++++++++++++++++++++++-->
<!-- id 700+: Magic Skills -->
<!--+++++++++++++++++++++++-->
<!-- Golden magical particle effect: ??? -->
<effect id="700" particle="graphics/particles/magic.golden.xml"/>
<!-- White magical particle effect: Buffing -->
<effect id="701" particle="graphics/particles/magic.white.xml"/>
<!-- Red magical particle effect: Attack -->
<effect id="702" particle="graphics/particles/magic.red.xml"/>
<!-- Green magical particle effect: Healing -->
<effect id="703" particle="graphics/particles/magic.green.xml"/>
<!-- Blue magical particle effect. -->
<!--effect id="704" particle="graphics/particles/magic.xml"/-->
<!-- Firebolt 1 -->
<effect id="750" particle="graphics/particles/misc.firebolt.xml"/>
<!--+++++++++++++++++++++++-->
<!-- id 800+: Special FXs! -->
<!--+++++++++++++++++++++++-->
<!-- Yellow Hit Particles -->
<effect id="800" particle="graphics/particles/hit2.xml"/>
<!-- Golden Hit Particles -->
<effect id="801" particle="graphics/particles/hit3.xml"/>
<!-- Blue-ish Hit Particles -->
<effect id="802" particle="graphics/particles/hit4.xml"/>
<!-- Red-ish Hit Particles -->
<effect id="803" particle="graphics/particles/hit5.xml"/>
<!-- Hit effects -->
<effect id="810" particle="graphics/particles/hit.weak.xml"/>
<effect id="811" particle="graphics/particles/hit.average.xml"/>
<effect id="812" particle="graphics/particles/hit.strong.xml"/>
<effect id="813" particle="graphics/particles/hit.verystrong.xml"/>
<!--+++++++++++++++++++++++-->
<!-- id 10k+: Testing 4144 -->
<!--+++++++++++++++++++++++-->
<effect id="10000" particle="graphics/particles/spirit.xml"/> <!-- Spirit ball. -->
</being-effects>
|