Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-12-07 | Fix mapping bug | Jesusaves | 1 | -3/+3 | |
2020-12-07 | Actually, not quite so | Jesusaves | 1 | -1/+9 | |
2020-12-07 | Add monsters to 017-0 | Jesusaves | 1 | -30/+46 | |
READY FOR RELEASE (CLIENT SIDE) | |||||
2020-12-07 | Change 017-0 to make the road 100% safe | Jesusaves | 1 | -112/+208 | |
2020-12-07 | Link 017-0 and 017-1 | Jesusaves | 2 | -48/+46 | |
Connection to magic academy pending (also needs MAGIC_LVL check) | |||||
2020-12-07 | Prepare 017-0 for release (mobs and warps still pending) | Jesusaves | 1 | -13/+13 | |
2020-12-07 | The bare minimum 017-0 needs | Jesusaves | 1 | -372/+372 | |
2020-11-27 | With this, I only need to finish one forest more - the Academy's. | Jesusaves | 1 | -251/+251 | |
Then scatter decoration, deploy mobs, create "walls" in the shorelines... (i.e. you cannot go through shorelines to either sides). By last, connect warps, create the NPC for Academy passage, and all done \o/ | |||||
2020-11-27 | Add "reference" trees so I remember what is each area and can assign monsters | Jesusaves | 1 | -230/+230 | |
accordingly. | |||||
2020-11-27 | Northwest edge of the forest complete with mobs. | Jesusaves | 2 | -197/+288 | |
Also, deploy environment to whole 017-0 map - even if no trees yet. Beware the monster-only collisions! They're there to avoid mobs from leaving their designed areas while still allowing them to if they must kill a player. | |||||
2020-11-27 | Add more concept to worldmap | Jesusaves | 1 | -208/+211 | |
2020-11-27 | Add a quick copy-and-paste tree+collision area on the small island. | Jesusaves | 1 | -21/+27 | |
This will allow to deploy the forests quickier | |||||
2020-11-27 | Eliminate another layer of 017-0 to save space (Over3) | Jesusaves | 1 | -290/+11 | |
2020-11-27 | Eliminate a layer of 017-0 (Ground2) to save some disk space | Jesusaves | 2 | -927/+651 | |
2020-11-27 | Remap 018-5-0 completely with TMW-BR water tilesets | Jesusaves | 1 | -329/+172 | |
2020-11-26 | Add 017-0 draft. | Jesusaves | 3 | -40/+2948 | |
Update World Map. Insert warp gate where relevant. Update contributor list if appliable and other daily routines. | |||||
2020-11-03 | Tweak Pinkie Caves monster population | Jesusaves | 1 | -3/+3 | |
2020-09-30 | Fortress Island Caves - Pinkie Domains | Jesusaves | 4 | -6/+2959 | |
Maps by Micksha the Great. | |||||
2020-07-31 | Update objects defaults.r12.4_20200801 | Jesusaves | 2 | -11/+15 | |
Update 025-1 collision type | |||||
2020-07-31 | Connect the Administration Building to the Academy | Jesusaves | 2 | -7/+14 | |
2020-07-30 | Fix bugs | Jesusaves | 1 | -76/+76 | |
2020-07-30 | 027-0 Academy Administrative Building | Jesusaves | 1 | -0/+653 | |
Initial Version | |||||
2020-07-29 | Tweak collisions | Jesusaves | 1 | -20/+20 | |
2020-07-28 | Volcano map. Iced Bottle renamed to Iced Water and is now usable. | Jesusaves | 4 | -16/+963 | |
2020-07-22 | Not a hard rule, but I prefer maps to be saved with collision and heights ↵ | Jesusaves | 121 | -594/+595 | |
invisible. Also: Update several maps to Tiled 1.4.1 format | |||||
2020-07-07 | Fix other bugs | Jesusaves | 1 | -431/+428 | |
2020-07-07 | Register TMW2 custom objects | Jesusaves | 1 | -6/+32 | |
2020-07-07 | Integrate objecttypes.xml in the project file | Jesusaves | 3 | -2/+19 | |
Update world map Provide default Tiled Project file | |||||
2020-07-07 | Monster King Fortress B0F | Jesusaves | 2 | -2/+1214 | |
No monsters, mostly empty still, and warp is still non-controlled | |||||
2020-06-30 | Fix mapping bug reported by Livio | Jesusaves | 1 | -3/+3 | |
2020-06-26 | Build a handful of boss chambers in HHSS. | Jesusaves | 3 | -238/+1132 | |
I actually should restrict your maze movement with more dynamic barriers, add switches, and force exploration and boss fights. This means actually solving the maze and I'm too lazy for that rn | |||||
2020-06-25 | Heroes Hold SS | Jesusaves | 3 | -0/+4095 | |
2020-06-25 | Initial version of 025-3 Impregnable Fortress (Outside) | Jesusaves | 2 | -16/+1972 | |
New namespace will be 026-x (eg. 026-0 = 0F, 026-1 = B1F, etc.) Maps by @kytty | |||||
2020-06-24 | Polish 008-2 example with: | Jesusaves | 1 | -2/+304 | |
* Switch to open gates * Hidden chests! | |||||
2020-06-23 | Fix bad offset on object | Jesusaves | 1 | -1/+1 | |
2020-06-22 | Update 008-2 with the new dungeon building objects | Jesusaves | 1 | -10/+70 | |
2020-06-06 | Fix several minor mapping bugs on the Magic Academy | Jesusaves | 2 | -65/+65 | |
2020-06-06 | One of the Scholarship Institute Buildings is unfinished!! | Jesusaves | 1 | -1/+1 | |
2020-06-06 | Connect the new Kolchak Maps. | Jesusaves | 3 | -21/+41 | |
2020-06-06 | 027-4 by Kolchak. | Jesusaves | 2 | -12/+625 | |
Fixes some bugs on 027-3 | |||||
2020-06-05 | 027-3 by Kolchak | Jesusaves | 2 | -2/+604 | |
2020-05-24 | Worldmap Update | Jesusaves | 1 | -2/+9 | |
2020-05-24 | Fix bugs | Jesusaves | 1 | -7/+7 | |
2020-05-24 | I always add artifacts %%e | Jesusaves | 2 | -3149/+0 | |
Good luck, pipelines! \o/ | |||||
2020-05-24 | 025-1 Fortress Town - Holy Lands | Jesusaves | 3 | -0/+4560 | |
(Sketch) | |||||
2020-05-24 | Wizardry Institute | Jesusaves | 2 | -14/+27 | |
2020-05-22 | Fix 027-2 mapping bugs | Jesusaves | 1 | -15/+15 | |
2020-05-22 | 027-2 Wizardy Institute | Jesusaves | 1 | -0/+613 | |
(Currently unlinked - Can't get in nor out) | |||||
2020-05-17 | Alright, these were accidents D: | Jesusaves | 1 | -4/+1 | |
2020-05-17 | The canyon (010-1) margins are not worth it | Jesusaves | 1 | -18/+12 | |
Remove the decor |