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2021-02-12Swap some script eventsJesusaves1-2/+2
2021-01-29Prepare a few surprises at 026-1. Update itemsJesusaves1-6/+24
2021-01-27*swings an axe and nerfs Pinkie Cave in 7%*Jesusaves1-3/+3
2021-01-27Mild adjustment to particle effects in 025-1Jesusaves1-2/+2
2021-01-24Assign 026-0 mobsJesusaves1-2/+34
2021-01-24Minor fixesJesusaves1-0/+1
2021-01-14Fix typoJesusaves1-1/+0
2021-01-14Missed a warpJesusaves1-1/+9
2021-01-14Needed map updatesJesusaves2-2/+8
2021-01-14Fix minor mapping bugJesusaves1-17/+16
2021-01-13Fix some unreported mapping typosJesusaves1-10/+10
2021-01-13Curse Fortress Town because, uhh, it should not exist and I want to ↵Jesusaves1-1/+6
emphatize that
2021-01-13Curse jak1 mapsJesusaves3-3/+33
2020-12-28*missing layer*Jesusaves1-1/+125
2020-12-28Add 026-1 Impregnable Fortress B1FJesusaves2-42/+984
2020-12-07Fix mapping bugJesusaves1-3/+3
2020-12-07Actually, not quite soJesusaves1-1/+9
2020-12-07Add monsters to 017-0Jesusaves1-30/+46
READY FOR RELEASE (CLIENT SIDE)
2020-12-07Change 017-0 to make the road 100% safeJesusaves1-112/+208
2020-12-07Link 017-0 and 017-1Jesusaves2-48/+46
Connection to magic academy pending (also needs MAGIC_LVL check)
2020-12-07Prepare 017-0 for release (mobs and warps still pending)Jesusaves1-13/+13
2020-12-07The bare minimum 017-0 needsJesusaves1-372/+372
2020-11-27With this, I only need to finish one forest more - the Academy's.Jesusaves1-251/+251
Then scatter decoration, deploy mobs, create "walls" in the shorelines... (i.e. you cannot go through shorelines to either sides). By last, connect warps, create the NPC for Academy passage, and all done \o/
2020-11-27Add "reference" trees so I remember what is each area and can assign monstersJesusaves1-230/+230
accordingly.
2020-11-27Northwest edge of the forest complete with mobs.Jesusaves2-197/+288
Also, deploy environment to whole 017-0 map - even if no trees yet. Beware the monster-only collisions! They're there to avoid mobs from leaving their designed areas while still allowing them to if they must kill a player.
2020-11-27Add more concept to worldmapJesusaves1-208/+211
2020-11-27Add a quick copy-and-paste tree+collision area on the small island.Jesusaves1-21/+27
This will allow to deploy the forests quickier
2020-11-27Eliminate another layer of 017-0 to save space (Over3)Jesusaves1-290/+11
2020-11-27Eliminate a layer of 017-0 (Ground2) to save some disk spaceJesusaves2-927/+651
2020-11-27Remap 018-5-0 completely with TMW-BR water tilesetsJesusaves1-329/+172
2020-11-26Add 017-0 draft.Jesusaves3-40/+2948
Update World Map. Insert warp gate where relevant. Update contributor list if appliable and other daily routines.
2020-11-03Tweak Pinkie Caves monster populationJesusaves1-3/+3
2020-09-30Fortress Island Caves - Pinkie DomainsJesusaves4-6/+2959
Maps by Micksha the Great.
2020-07-31Update objects defaults.r12.4_20200801Jesusaves2-11/+15
Update 025-1 collision type
2020-07-31Connect the Administration Building to the AcademyJesusaves2-7/+14
2020-07-30Fix bugsJesusaves1-76/+76
2020-07-30027-0 Academy Administrative BuildingJesusaves1-0/+653
Initial Version
2020-07-29Tweak collisionsJesusaves1-20/+20
2020-07-28Volcano map. Iced Bottle renamed to Iced Water and is now usable.Jesusaves4-16/+963
2020-07-22Not a hard rule, but I prefer maps to be saved with collision and heights ↵Jesusaves121-594/+595
invisible. Also: Update several maps to Tiled 1.4.1 format
2020-07-07Fix other bugsJesusaves1-431/+428
2020-07-07Register TMW2 custom objectsJesusaves1-6/+32
2020-07-07Integrate objecttypes.xml in the project fileJesusaves3-2/+19
Update world map Provide default Tiled Project file
2020-07-07Monster King Fortress B0FJesusaves2-2/+1214
No monsters, mostly empty still, and warp is still non-controlled
2020-06-30Fix mapping bug reported by LivioJesusaves1-3/+3
2020-06-26Build a handful of boss chambers in HHSS.Jesusaves3-238/+1132
I actually should restrict your maze movement with more dynamic barriers, add switches, and force exploration and boss fights. This means actually solving the maze and I'm too lazy for that rn
2020-06-25Heroes Hold SSJesusaves3-0/+4095
2020-06-25Initial version of 025-3 Impregnable Fortress (Outside)Jesusaves2-16/+1972
New namespace will be 026-x (eg. 026-0 = 0F, 026-1 = B1F, etc.) Maps by @kytty
2020-06-24Polish 008-2 example with:Jesusaves1-2/+304
* Switch to open gates * Hidden chests!
2020-06-23Fix bad offset on objectJesusaves1-1/+1