Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-11-18 | Reduce number of house maggots on 005-3 from 8 to 6 | Jesusaves | 1 | -1/+1 | |
Trainer quest gets harder, Zegas quest gets easier. A fair trade-off (maybe) | |||||
2018-11-18 | Correct 005-* warps | Jesusaves | 6 | -18/+18 | |
2018-11-18 | Correct some from the countless bugs on 003-1 and 005-1 (Tulim & Candor) | Jesusaves | 2 | -1245/+1449 | |
2018-11-18 | fix some margin bugs | Jesusaves | 2 | -65/+208 | |
2018-11-18 | Call Of Dusty, the epic fight where you walk in circles while monsters shot you | Jesusaves | 1 | -0/+864 | |
in objective to jackpot the @dustynator 2000 - coming soon ™ * Unfinished map. Boss cave not included. You must give a full circle and then enter on the cave for the boss fight. This is a recycled map which found no place on TMW2 because I have other plans for the Druid Tree (Lilit) and for Sagratha (mwahahahahah) | |||||
2018-11-14 | Broken pipeline, run and show your errors to @Saulc Le Grande %%e | Jesusaves | 1 | -2/+10 | |
2018-11-05 | Correct 002-1 lower margin (I know 14 on lower margin is enough, but not for me) | Jesusaves | 1 | -8/+51 | |
2018-11-05 | Remove the bridge on 014-2, fixing the pipeline bug. | Jesusaves | 1 | -6/+6 | |
2018-11-05 | Fix 004-2 height (+7 tiles on lower edge) | Jesusaves | 1 | -12/+70 | |
2018-11-04 | Improve some waterfalls | Jesusaves | 1 | -13/+18 | |
2018-11-02 | Correct the major bugs. Keep the small maps failing, I want border 20 %%e | Jesusaves | 2 | -37/+37 | |
2018-11-02 | [skip ci] transparency | Jesusaves | 1 | -1/+1 | |
2018-11-02 | Bad collision | Jesusaves | 1 | -2/+2 | |
2018-11-02 | Missing sprite + bugfix | Jesusaves | 1 | -6/+6 | |
2018-10-30 | Fix bad tile | Jesusaves | 1 | -1/+1 | |
2018-10-30 | 020-1 Nivalis Town - for the event only. | Jesusaves | 1 | -0/+1515 | |
2018-10-29 | [skip ci] bad field name | Jesusaves | 1 | -4/+4 | |
2018-10-29 | [skip ci] height layer | Jesusaves | 2 | -0/+276 | |
2018-10-29 | Add the forest for the event | Jesusaves | 2 | -1/+1155 | |
2018-10-29 | 023-2 Magic Cave | Jesusaves | 1 | -0/+789 | |
2018-10-29 | Remove snow_cold tileset - merge it on main snow tileset. | Jesusaves | 1 | -230/+230 | |
2018-10-29 | Missing warps | Jesusaves | 2 | -58/+40 | |
2018-10-28 | Connect the three maps, other warps disregarded for now due hurry | Jesusaves | 3 | -100/+60 | |
2018-10-28 | Frostia Town Stub | Jesusaves | 1 | -0/+1973 | |
(the city on itself is locked, so I didn't bother in fixing north part + cliff) | |||||
2018-10-28 | The small place where you emerge. | Jesusaves | 1 | -47/+47 | |
Side note: 022-1 is a tad easy | |||||
2018-10-28 | Fix bugs | Jesusaves | 1 | -1/+1 | |
2018-10-28 | Introducing slides on 021-1. Weather update. Two new maps. | Jesusaves | 3 | -97/+2305 | |
2018-10-22 | Resize 021-4 | Jesusaves | 1 | -467/+507 | |
2018-10-22 | Rebuild 021-x Ice Labyrinth (make maps missing) | Jesusaves | 2 | -74/+83 | |
2018-10-18 | Evil pixel | Jesusaves | 1 | -2/+2 | |
2018-10-17 | Change monster density and respawn rates on 021-2 and 021-3 to make it harder. | Jesusaves | 2 | -4/+4 | |
2018-10-17 | Add the Cindy Caves Complex Alpha Version (Script Link #1 and #2 missing) | Jesusaves | 4 | -1/+2371 | |
2018-10-17 | Monsters to 021-1 | Jesusaves | 1 | -2/+28 | |
2018-10-17 | [skip ci] Fix minor misplacement | Jesusaves | 1 | -1/+1 | |
2018-10-16 | Correct map bugs | Jesusaves | 1 | -1618/+1618 | |
2018-10-16 | Fix a broken pixel | Jesusaves | 1 | -1/+1 | |
2018-10-16 | Regenerate Translations | Jesusaves | 1 | -1/+1 | |
2018-10-16 | Finish 021-1. Yay! The caves are complete! | Jesusaves | 1 | -21/+119 | |
Now we only need the script which control the cave logic. Frostia is optional. I mean, for Frostia, I just need to copy-paste a few maps, but too much trouble now. | |||||
2018-10-16 | I want to visit Frostia | Jesusaves | 1 | -4/+12 | |
2018-10-16 | Six caves (the right middle ones) are still unconnected, more walls shall be ↵ | Jesusaves | 1 | -14/+76 | |
broken. | |||||
2018-10-16 | About ¾ from 021-1 Ice Labyrith (Circular) is now complete. | Jesusaves | 1 | -12/+33 | |
2018-10-16 | Oops, you've found a dead end! | Jesusaves | 1 | -9/+51 | |
2018-10-16 | You can now, in theory, based on my awesome scheme, reach [somewhere]. | Jesusaves | 1 | -8/+64 | |
2018-10-16 | Finish the bottom row from Ice Labyrinth. | Jesusaves | 1 | -18/+46 | |
2018-10-07 | Add spots on 000-0-0 and 000-0 for GM Observation. | Jesusaves | 2 | -6/+6 | |
2018-09-26 | 021-1 Ice Labyrinth Stub (You'll warp around as I WANT, was I clear? ¬.¬) | Jesusaves | 2 | -2/+1672 | |
Warps not complete, and all mobs removed for clean-up. Yeah, it's incomplete, but this allows me to add Friendly Yeti NPC at least. | |||||
2018-09-24 | Revert "FIX 014-2-1.tmx" | Saulc | 1 | -11/+11 | |
This reverts commit 05abad30a22586615831371d3d5c1088e50f2814 | |||||
2018-09-23 | FIX 014-2-1.tmx | Saulc | 1 | -11/+11 | |
2018-09-21 | Fix some bugs | Jesusaves | 1 | -20/+0 | |
2018-09-20 | Correct bugs | Jesusaves | 1 | -1/+1 | |