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2021-03-11Update 029-6.tmx, even more water !!! rework the map layoutSaulc1-213/+213
2021-03-10[skip ci] I'll need a few stuffJesusaves1-1/+1
2021-03-10[skip ci] Finally, add the boss room for Fires of Steam campaign.Jesusaves1-0/+512
2021-03-10resize 029-6.tmx, +9 tiles on each side, add margin, update map rescription ↵Saulc1-983/+993
@jesusalva don't forget to update your warp script !
2021-03-10[skip ci] polishing some detailsJesusaves2-19/+83
2021-03-10[skip ci] live testingJesusaves1-250/+0
2021-03-10[skip ci] object map updateJesusaves8-14/+60
2021-03-10[skip ci] I will be needing this extra map as wellJesusaves1-0/+411
2021-03-10[skip ci]Jesusaves2-1579/+1579
2021-03-10Fires of Steam - The Death of Andrei Sakar (mapfiles) (skip ci)Jesusaves9-0/+15203
2021-03-09Add bifs to Halinarzo Mines. So Pookie is less weirded out by our lore.Jesusaves1-2/+10
2021-03-09Update translationsJesusaves2-14/+14
2021-03-08Adjust spawn/respawn timers in LilitJesusaves1-3/+10
2021-03-07Add fruits and pinkie crystal by Cadis.Jesusaves1-1/+2
I thought it was using Fother's bottled pinkie image but I guess I was wrong!
2021-03-03Add Pixies to Lilit Sanctuary.Jesusaves1-1/+29
2021-03-03Polish Lilit's Sanctuary - Developers' IslandJesusaves1-60/+60
2021-03-02Change mob spawn rate and density on several maps (Nivalis and Hurnscald).Jesusaves14-70/+70
This was on TODO list for months, now D:
2021-03-01Fix incorrect music.Jesusaves1-1/+1
2021-02-28Hook Ivanize's House to Lilit's IslandJesusaves2-6/+5
2021-02-28Add 018-5-5 Ivanize's HomeJesusaves2-1/+558
2021-02-28Add 026-2 to repository (Impregnable Fortress, B2F)kytty2-0/+1206
2021-02-28026-1 is now ready for the scheduled update. Sorry for the delay!Jesusaves5-22/+472
PS. Misc changes to other maps as required.
2021-02-25Properly identify the mercenary cards rarity. Art by +seedsJesusaves1-2/+2
2021-02-25Lilit's SanctuaryJesusaves3-1/+1874
2021-02-23Add a lonely Crafty to 025-3Jesusaves1-29/+38
2021-02-22Update 025-3 mobsJesusaves1-4/+12
2021-02-18Remove stray objectJesusaves1-1/+0
2021-02-12Swap some script eventsJesusaves1-2/+2
2021-01-29Prepare a few surprises at 026-1. Update itemsJesusaves1-6/+24
2021-01-27*swings an axe and nerfs Pinkie Cave in 7%*Jesusaves1-3/+3
2021-01-27Mild adjustment to particle effects in 025-1Jesusaves1-2/+2
2021-01-24Assign 026-0 mobsJesusaves1-2/+34
2021-01-24Minor fixesJesusaves1-0/+1
2021-01-14Fix typoJesusaves1-1/+0
2021-01-14Missed a warpJesusaves1-1/+9
2021-01-14Needed map updatesJesusaves2-2/+8
2021-01-14Fix minor mapping bugJesusaves1-17/+16
2021-01-13Fix some unreported mapping typosJesusaves1-10/+10
2021-01-13Curse Fortress Town because, uhh, it should not exist and I want to ↵Jesusaves1-1/+6
emphatize that
2021-01-13Curse jak1 mapsJesusaves3-3/+33
2020-12-28*missing layer*Jesusaves1-1/+125
2020-12-28Add 026-1 Impregnable Fortress B1FJesusaves2-42/+984
2020-12-07Fix mapping bugJesusaves1-3/+3
2020-12-07Actually, not quite soJesusaves1-1/+9
2020-12-07Add monsters to 017-0Jesusaves1-30/+46
READY FOR RELEASE (CLIENT SIDE)
2020-12-07Change 017-0 to make the road 100% safeJesusaves1-112/+208
2020-12-07Link 017-0 and 017-1Jesusaves2-48/+46
Connection to magic academy pending (also needs MAGIC_LVL check)
2020-12-07Prepare 017-0 for release (mobs and warps still pending)Jesusaves1-13/+13
2020-12-07The bare minimum 017-0 needsJesusaves1-372/+372
2020-11-27With this, I only need to finish one forest more - the Academy's.Jesusaves1-251/+251
Then scatter decoration, deploy mobs, create "walls" in the shorelines... (i.e. you cannot go through shorelines to either sides). By last, connect warps, create the NPC for Academy passage, and all done \o/