Age | Commit message (Collapse) | Author | Files | Lines | |
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2019-01-11 | Apply DyeCmd over all tilesets with the aid of a Python Script | Jesusaves | 1 | -0/+0 | |
2018-07-10 | [skip ci] This works best. Player and Monster walls are not meant to ↵ | Jesusaves | 1 | -0/+0 | |
bucket-fill. ...Well, you *could* bucket-full, sure. And these walls could be also a problem with ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now! | |||||
2018-07-10 | [skip ci] Easier to understand collisions v1 | Jesusaves | 1 | -0/+0 | |
2018-04-28 | Updates from Evol client data | Andrei Karas | 1 | -0/+0 | |
2018-02-09 | Convert LegacyMonsters and tilesets | jesusalva | 1 | -0/+0 | |
2018-01-13 | Initial commit | Saulc | 1 | -0/+0 | |