Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
effects.
Might remove later and use specialeffect() instead.
|
|
|
|
|
|
The subtle difference won't be noticed by user - but it is there and will break
a bit the repetitive nature of the sound. (Only for some weapons)
|
|
Some weapons will now switch between two attack SFX variants, but not all of them.
|
|
Org. had
That's a good starting point but far from good or enough.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pipelines may fail.
|
|
|
|
|
|
|
|
Fairies. What about Nymphs? Meh, who cares.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Description: Makes spotlight brighter, and add more ambient light in caves.
Because, you know. I always forget visually sighted people >.>
We may need a color-blind mod eventually.
|
|
|
|
|
|
|
|
|