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AgeCommit message (Collapse)AuthorFilesLines
2019-06-23Remove some unused stuffJesusaves2-6/+7
2019-06-23Incorporate tilesets (Tulimshar)Jesusaves2-71/+157
2019-06-22Introduce common mountsJesusaves1-3/+20
2019-06-22This magically fix most equipment issues of jumpy behavior.Jesusaves3-0/+45
Some with custom XML will still jump, please report!
2019-06-22Fix Mouboo riding sprites. Note the Mouboo still attacks (can be fixed with XML)Jesusaves2-0/+26
2019-06-22Implement Mouboo mount for @Micksha - one word - it looks WEIRD.Jesusaves1-4/+7
2019-06-22Fix Aegis Shield attack animation - It works - Great news to Micksha!Jesusaves1-0/+1
2019-06-22[skip ci]Jesusaves1-2/+2
2019-06-22For the wikiJesusaves1-0/+9
2019-06-21Croconut Box changeJesusaves1-2/+2
2019-06-21Add level data to Candor questsJesusaves1-0/+14
2019-06-21Spoilers in <wiki>Jesusaves1-0/+15
2019-06-21Tulimshar City MapJesusaves4-0/+16
2019-06-20Missing mercenary placeholdersJesusaves1-1/+38
2019-06-20Meh, designing homunculuses clotches takes too longJesusaves1-5/+11
2019-06-20At least homunculuses aren't naked anymoreJesusaves1-2/+8
2019-06-18Give name to maps, remove a piece of armor.Jesusaves2-3/+3
2019-06-18Item ID 683 Magic Apple (for quest)Jesusaves3-0/+9
2019-06-18Update grenade descriptionsJesusaves1-3/+4
2019-06-18Well, it is kinda worthless change but meh.Jesusaves1-1/+9
2019-06-18Temp. Sprite to IsbamuthJesusaves2-1/+17
2019-06-17Reduce monster population in a certain area of 001-7, adjust these objects.Jesusaves1-6/+6
2019-06-17Placeholder for Rolling Stones.Jesusaves1-0/+3
@Saulc you wouldn't have a big rolling boulder somewhere, would you? :thinking:
2019-06-17Mob Collision and Rolling Stone ALPHA TODOJesusaves2-13/+13
2019-06-17[skip ci] fix bugsJesusaves1-1/+1
2019-06-17Alpha Mouboo can be large target, though.Jesusaves1-1/+1
2019-06-17Mouboo's aren't bigJesusaves1-1/+1
2019-06-17Rewrite maggots XML because they could be simplified so why notJesusaves3-183/+9
2019-06-17Ice Maggot sprite fixJesusaves4-2/+9
2019-06-17Populate 023-3 with several monsters (difficulty remains to be checked)Jesusaves1-2/+173
2019-06-17New monsters, add Archants in some mapsJesusaves4-26/+51
2019-06-17Fix broken minimaps on 023-3Jesusaves3-3/+3
2019-06-17Coffee/CaffeinneJesusaves3-0/+9
2019-06-15Of course it would be a silly trivial bug...Jesusaves1-0/+1
2019-06-15Polishing for Player Quest 5Jesusaves6-26/+75
2019-06-15Decorate 023-3-1 and 023-3-2Jesusaves3-73/+100
2019-06-15Change woodland_indoor and woodland_indoor_x2 with new tiles to fit my needs.Jesusaves2-0/+0
Includes campfire on indoor (without ground) and old book on x1.
2019-06-15Add maps required for Player Story 5.Jesusaves9-0/+2250
2019-06-15Add the MercBoxD/E otherwise you can't use themJesusaves1-0/+16
2019-06-15Register new boxsetsJesusaves1-0/+40
2019-06-15Update mercenary items, add placeholders for new mercenaries (equipment pending)Jesusaves2-32/+206
2019-06-15Add placeholders to Homunculuses.xml for the eight HC types :>Jesusaves1-3/+131
2019-06-15Remove white spaces from homunculuses.xmlJesusaves1-72/+72
2019-06-15[skip ci] fix typoJesusaves1-1/+1
2019-06-15Playing with Homunculus, this is the base so it may work (±)Jesusaves2-2/+71
2019-06-15Update quest logJesusaves1-0/+263
2019-06-12TTL UPDATEJesusaves16-17543/+18488
2019-06-10Make weapon attack particles vary based on their power.Jesusaves6-1/+247
Power is defined by weapon level OBVIOUSLY. 0~25: Weak. 26~50: Average. 51~75: Strong. 76+: Very Strong.
2019-06-10%%er09.2_190610Jesusaves1-1/+1
2019-06-10.Jesusaves1-1/+1