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-rw-r--r--monsters.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/monsters.xml b/monsters.xml
index c593f144..93d44f17 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -3,15 +3,15 @@
Copyright (C) 2010-2014 Evol Online
Copyright (C) 2018 TMW2: Moubootaur Legends -->
<!--
-<monsters> Parent of the monster strings.
-<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
-id="" ID of the monster. It is different for each monster and starts from 0.
-name="" Name of the monster which will be displayed in game, it is also used by the server.
-targetCursor="" Cursor size used by the client, different size are: small, medium and large.
-walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
-<sprite> This tag shows the path to the xml of the monster.
-<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
-event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
+<monsters> Parent of the monster strings.
+<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
+id="" ID of the monster. It is different for each monster and starts from 0.
+name="" Name of the monster which will be displayed in game, it is also used by the server.
+targetCursor="" Cursor size used by the client, different size are: small, medium and large.
+walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
+<sprite> This tag shows the path to the xml of the monster.
+<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
+event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-->
<monsters>