diff options
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/monsters/mananatree.png | bin | 37903 -> 72680 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/mananatree.xml | 78 |
2 files changed, 47 insertions, 31 deletions
diff --git a/graphics/sprites/monsters/mananatree.png b/graphics/sprites/monsters/mananatree.png Binary files differindex a08544ea..b2b5e143 100644 --- a/graphics/sprites/monsters/mananatree.png +++ b/graphics/sprites/monsters/mananatree.png diff --git a/graphics/sprites/monsters/mananatree.xml b/graphics/sprites/monsters/mananatree.xml index a73d3268..366f542e 100644 --- a/graphics/sprites/monsters/mananatree.xml +++ b/graphics/sprites/monsters/mananatree.xml @@ -8,19 +8,35 @@ Copyright (C) 2015 Evol Online --> width="96" height="128"/> + <action name="spawn" imageset="mob"> + <animation direction="default"> + <frame index="0" delay="500"/> + <frame index="1" delay="500"/> + <frame index="2" delay="500"/> + <frame index="3" delay="500"/> + <frame index="4" delay="500"/> + <frame index="5" delay="500"/> + <frame index="6" delay="500"/> + <frame index="7" delay="500"/> + <frame index="8" delay="500"/> + <frame index="9" delay="500"/> + <frame index="10" delay="500"/> + </animation> + </action> + <action name="stand" imageset="mob"> <animation direction="default"> <label name="start"/> <goto label="static" rand="95"/> <goto label="longmoving" rand="50"/> <!-- Simple Move Animation --> - <frame index="1" delay="100"/> - <frame index="2" delay="120"/> - <frame index="1" delay="100"/> - <frame index="0" delay="100"/> - <frame index="3" delay="100"/> - <frame index="4" delay="120"/> - <frame index="3" delay="100"/> + <frame index="11" delay="100"/> + <frame index="12" delay="120"/> + <frame index="11" delay="100"/> + <frame index="10" delay="100"/> + <frame index="13" delay="100"/> + <frame index="14" delay="120"/> + <frame index="13" delay="100"/> <goto label="start"/> <label name="static"/> <!-- Static Animation --> @@ -28,34 +44,34 @@ Copyright (C) 2015 Evol Online --> <goto label="start"/> <label name="longmoving"/> <!-- Long Move Animation --> - <frame index="1" delay="100"/> - <frame index="2" delay="120"/> - <frame index="1" delay="100"/> - <frame index="0" delay="100"/> - <frame index="3" delay="100"/> - <frame index="4" delay="120"/> - <frame index="3" delay="100"/> - <frame index="0" delay="100"/> - <frame index="1" delay="100"/> - <frame index="2" delay="120"/> - <frame index="1" delay="100"/> - <frame index="0" delay="100"/> - <frame index="3" delay="100"/> - <frame index="4" delay="120"/> - <frame index="3" delay="100"/> + <frame index="11" delay="100"/> + <frame index="12" delay="120"/> + <frame index="11" delay="100"/> + <frame index="10" delay="100"/> + <frame index="13" delay="100"/> + <frame index="14" delay="120"/> + <frame index="13" delay="100"/> + <frame index="10" delay="100"/> + <frame index="11" delay="100"/> + <frame index="12" delay="120"/> + <frame index="11" delay="100"/> + <frame index="10" delay="100"/> + <frame index="13" delay="100"/> + <frame index="14" delay="120"/> + <frame index="13" delay="100"/> <goto label="start"/> </animation> </action> <action name="hurt" imageset="mob"> <animation direction="default"> - <frame index="1" delay="100"/> - <frame index="2" delay="120"/> - <frame index="1" delay="100"/> - <frame index="0" delay="100"/> - <frame index="3" delay="100"/> - <frame index="4" delay="120"/> - <frame index="3" delay="100"/> + <frame index="11" delay="100"/> + <frame index="12" delay="120"/> + <frame index="11" delay="100"/> + <frame index="10" delay="100"/> + <frame index="13" delay="100"/> + <frame index="14" delay="120"/> + <frame index="13" delay="100"/> <frame index="0" delay="50"/> <end /> </animation> @@ -64,8 +80,8 @@ Copyright (C) 2015 Evol Online --> <action name="dead" imageset="mob"> <animation> <!-- Falling Manana --> - <sequence start="5" end="9" delay="70"/> - <sequence start="10" end="18" delay="90"/> + <sequence start="15" end="19" delay="70"/> + <sequence start="20" end="28" delay="90"/> <frame index="19"/> </animation> </action> |