diff options
-rw-r--r-- | avatars.xml | 2 | ||||
-rw-r--r-- | graphics/sprites/monsters/scar.xml | 2 | ||||
-rw-r--r-- | items.xml | 2 | ||||
-rw-r--r-- | monsters.xml | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/avatars.xml b/avatars.xml index bbfb93bc..02c2a871 100644 --- a/avatars.xml +++ b/avatars.xml @@ -9,7 +9,7 @@ Copyright (C) 2013 Evol Online --> <avatar id="2" name="name2" width="64" height="64"> <sprite>monsters/piou.xml</sprite> </avatar> - <avatar id="450"> + <avatar id="450" name="name450"> <!-- Human Female, bearing a candel on a plate. --> <sprite>npcs/xml/mona.xml</sprite> </avatar> diff --git a/graphics/sprites/monsters/scar.xml b/graphics/sprites/monsters/scar.xml index 3d128e38..f2856459 100644 --- a/graphics/sprites/monsters/scar.xml +++ b/graphics/sprites/monsters/scar.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand"> +<sprite> <imageset name="base" src="graphics/sprites/monsters/scar.png" width="34" height="61"/> @@ -2369,7 +2369,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-torso" weight="35"> <sprite gender="unisex">equipment/chest/vnecksweater-male.xml</sprite> - <sprite gendefvner="female">equipment/chest/vnecksweater-female.xml</sprite> + <sprite gender="female">equipment/chest/vnecksweater-female.xml</sprite> </item> <item id="1321" image="equipment/chest/candorshirt.png" diff --git a/monsters.xml b/monsters.xml index fe6ae0d0..7d8e8345 100644 --- a/monsters.xml +++ b/monsters.xml @@ -14,7 +14,7 @@ walkType="" The walk type is used to manage which monster can fly over coll event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. --> -<monsters offset="0"> +<monsters> <monster id="1002" name="Piou" targetCursor="small" walkType="fly"> <sprite>monsters/piou.xml</sprite> <sound event="die">monsters/piou/die1.ogg</sound> |