diff options
-rw-r--r-- | graphics/items/equipment/weapons/lightsaber.png | bin | 0 -> 514 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapons/redlightsaber.png | bin | 0 -> 504 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-blue.png | bin | 0 -> 30051 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-blue.xml | 7 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-red.png | bin | 0 -> 29380 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-red.xml | 7 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff.png | bin | 0 -> 9513 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff.xml | 87 | ||||
-rw-r--r-- | items.xml | 30 |
9 files changed, 131 insertions, 0 deletions
diff --git a/graphics/items/equipment/weapons/lightsaber.png b/graphics/items/equipment/weapons/lightsaber.png Binary files differnew file mode 100644 index 00000000..8783241f --- /dev/null +++ b/graphics/items/equipment/weapons/lightsaber.png diff --git a/graphics/items/equipment/weapons/redlightsaber.png b/graphics/items/equipment/weapons/redlightsaber.png Binary files differnew file mode 100644 index 00000000..18146d6e --- /dev/null +++ b/graphics/items/equipment/weapons/redlightsaber.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff-blue.png b/graphics/sprites/equipment/weapons/weapon-staff-blue.png Binary files differnew file mode 100644 index 00000000..c75cc316 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-blue.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff-blue.xml b/graphics/sprites/equipment/weapons/weapon-staff-blue.xml new file mode 100644 index 00000000..02cc6bb0 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-blue.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff-blue.png" width="128" height="128" /> + + <include file="weapon-staff.xml"/> + +</sprite> diff --git a/graphics/sprites/equipment/weapons/weapon-staff-red.png b/graphics/sprites/equipment/weapons/weapon-staff-red.png Binary files differnew file mode 100644 index 00000000..0d8a916c --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-red.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff-red.xml b/graphics/sprites/equipment/weapons/weapon-staff-red.xml new file mode 100644 index 00000000..06accf0c --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-red.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff-red.png" width="128" height="128" /> + + <include file="weapon-staff.xml"/> + +</sprite> diff --git a/graphics/sprites/equipment/weapons/weapon-staff.png b/graphics/sprites/equipment/weapons/weapon-staff.png Binary files differnew file mode 100644 index 00000000..fc2f0541 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff.xml b/graphics/sprites/equipment/weapons/weapon-staff.xml new file mode 100644 index 00000000..1b93e327 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> @@ -6590,6 +6590,36 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <sound event="hit">weapons/axe/hit.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> + <item id="3536" + image="equipment/weapons/lightsaber.png" + name="Lightsaber" + description="Pyndragon always comes up with the craziest ideas." + effect="ATK Scales" + attack="240" + attack-range="1" + level="60" + type="equip-1hand" + attack-action="attack" + weight="360"> + <sprite>equipment/weapons/weapon-staff-blue.xml</sprite> + <sound event="hit">weapons/axe/hit.ogg</sound> + <sound event="miss">weapons/axe/miss.ogg</sound> + </item> + <item id="3537" + image="equipment/weapons/redlightsaber.png" + name="Powerful Lightsaber" + description="Pyndragon always comes up with the craziest ideas." + effect="ATK Scales" + attack="300" + attack-range="2" + level="60" + type="equip-2hand" + attack-action="attack" + weight="380"> + <sprite>equipment/weapons/weapon-staff-red.xml</sprite> + <sound event="hit">weapons/axe/hit.ogg</sound> + <sound event="miss">weapons/axe/miss.ogg</sound> + </item> <!-- Fill new weapons HERE --> <item id="3600" image="equipment/weapons/savior.png" |