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-rw-r--r--LICENSE4
-rw-r--r--graphics/sprites/equipment/chest/assassinchest-male.pngbin0 -> 19328 bytes
-rw-r--r--graphics/sprites/equipment/chest/assassinchest-male.xml104
-rw-r--r--graphics/sprites/equipment/head/assassinhood.pngbin0 -> 2162 bytes
-rw-r--r--graphics/sprites/equipment/head/assassinhood.xml12
-rw-r--r--graphics/sprites/equipment/head/ninjamask.pngbin0 -> 1491 bytes
-rw-r--r--graphics/sprites/equipment/head/ninjamask.xml12
-rw-r--r--graphics/sprites/equipment/weapons/jackal.pngbin0 -> 73332 bytes
-rw-r--r--graphics/sprites/equipment/weapons/jackal.xml100
-rw-r--r--graphics/sprites/monsters/assassin.xml104
-rw-r--r--monsters.xml41
11 files changed, 375 insertions, 2 deletions
diff --git a/LICENSE b/LICENSE
index 59e24b08..3277e1cb 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1140,6 +1140,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
### Equipments
#### Chest
graphics/sprites/equipment/chest/assassinchest-female.png (Black Don) (GPLv2) (Saulc)
+ graphics/sprites/equipment/chest/assassinchest-male.png (Black Don) (GPLv2) (TMW-BR)
graphics/sprites/equipment/chest/bra-female.png (Bernhardt) (GPLv2) (Saulc)
graphics/sprites/equipment/chest/bromenalchest-female.png (Skipy) (GPLv2) (Saulc)
graphics/sprites/equipment/chest/bromenalchest-male.png (Skipy) (GPLv2) (Saulc)
@@ -1231,6 +1232,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/equipment/head/alphamouboohead.png (Saulc) (GPLv2) (-)
graphics/sprites/equipment/head/antlerhat.png (?) (GPLv2) (TMW.org, dustman)
graphics/sprites/equipment/head/archangelhelmet.png (?) (GPLv2) (TMW-Br)
+ graphics/sprites/equipment/head/assassinhood.png (?) (GPLv2) (Saulc)
graphics/sprites/equipment/head/axehat.png (?) (?) (TMW.org,dustman)
graphics/sprites/equipment/head/bandana.png (Modanung) (CC BY-SA 3.0) (Alige,Rakinorf)
graphics/sprites/equipment/head/bandana-female.png (Modanung) (CC BY-SA 3.0) (Alige, Reid)
@@ -1290,6 +1292,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/equipment/head/monsterskullhelmet.png (Black Don) (GPLv2) (Saulc)
graphics/sprites/equipment/head/mouboohat.png (?) (?) (TMW2.org)
graphics/sprites/equipment/head/murderercrown.png (Black Don, V0id) (GPLv2) (dustman)
+ graphics/sprites/equipment/head/ninjamask.png (TMW-BR) (GPLv2) (TMW-BR)
graphics/sprites/equipment/head/operamask.png (Meway) (CC BY-SA 3.0) (Saulc)
graphics/sprites/equipment/head/paperbag.png (Black Don) (GPLv2) (Saulc)
graphics/sprites/equipment/head/pashuacap.png (Saulc, Pateame) (GPLv2) (-)
@@ -1385,6 +1388,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
#### Weapons
graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/heavyaxe.png (?) (GPLv2) (TMW-Br, LoF)
+ graphics/sprites/equipment/weapons/jackal.png (?) (GPLv2) (TMW-Br)
graphics/sprites/equipment/weapons/kanabo.png (?) (GPLv2) (TMW-Br, LoF)
graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/kurogane.png (Arqueiro) (GPL 3.0) (TMW-BR)
diff --git a/graphics/sprites/equipment/chest/assassinchest-male.png b/graphics/sprites/equipment/chest/assassinchest-male.png
new file mode 100644
index 00000000..2732f202
--- /dev/null
+++ b/graphics/sprites/equipment/chest/assassinchest-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/assassinchest-male.xml b/graphics/sprites/equipment/chest/assassinchest-male.xml
new file mode 100644
index 00000000..3025e7a6
--- /dev/null
+++ b/graphics/sprites/equipment/chest/assassinchest-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/assassinchest-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/head/assassinhood.png b/graphics/sprites/equipment/head/assassinhood.png
new file mode 100644
index 00000000..a8bdde49
--- /dev/null
+++ b/graphics/sprites/equipment/head/assassinhood.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/assassinhood.xml b/graphics/sprites/equipment/head/assassinhood.xml
new file mode 100644
index 00000000..30eccea1
--- /dev/null
+++ b/graphics/sprites/equipment/head/assassinhood.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/assassinhood.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/ninjamask.png b/graphics/sprites/equipment/head/ninjamask.png
new file mode 100644
index 00000000..126f84ff
--- /dev/null
+++ b/graphics/sprites/equipment/head/ninjamask.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/ninjamask.xml b/graphics/sprites/equipment/head/ninjamask.xml
new file mode 100644
index 00000000..709356b6
--- /dev/null
+++ b/graphics/sprites/equipment/head/ninjamask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/ninjamask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/jackal.png b/graphics/sprites/equipment/weapons/jackal.png
new file mode 100644
index 00000000..59d57143
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/jackal.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/jackal.xml b/graphics/sprites/equipment/weapons/jackal.xml
new file mode 100644
index 00000000..f632da2a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/jackal.xml
@@ -0,0 +1,100 @@
+<?xml version="1.0"?>
+<!-- (C) The Mana World Brazil Team -->
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/jackal.png" width="128" height="128" />
+
+ <action name="default" imageset="sword">
+ </action>
+
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="1" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="17" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="33" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="49" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <frame index="9" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="10" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="11" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="8" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="24" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="25" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="26" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="40" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="41" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="42" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="59" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="56" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="57" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="58" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/assassin.xml b/graphics/sprites/monsters/assassin.xml
new file mode 100644
index 00000000..0e6ba6ac
--- /dev/null
+++ b/graphics/sprites/monsters/assassin.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/assassin.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 19b10059..e14c62c5 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -356,10 +356,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<particlefx>graphics/particles/black.particle.xml</particlefx>
<particlefx>graphics/particles/black.particle.xml</particlefx>
</monster>
- <!-- XML NEED FIX
- <monster id="1062" name="Assassin" targetCursor="medium">
+ <monster id="1062" name="Assassin">
<sprite>monsters/assassin.xml</sprite>
</monster>
+ <!-- XML NEED FIX
<monster id="10xx" name="Forest Dragon" targetCursor="large" walkType="fly">
<sprite>monsters/forestdragon.xml</sprite>
<sound event="die">monsters/dragon/die.ogg</sound>
@@ -1154,6 +1154,43 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>monsters/psi-brain.xml</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
</monster>
+ <monster id="1222" name="Hooded Assassin">
+ <sprite>races/elven-male.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
+ <sprite>equipment/head/assassinhood.xml</sprite>
+ <sprite>equipment/chest/assassinchest-male.xml</sprite>
+ <sprite>equipment/legs/assassinpants-male.xml</sprite>
+ <sprite>equipment/feet/assassinboots-male.xml</sprite>
+
+ <sprite>equipment/hands/assassingloves-male.xml</sprite>
+ <sprite>equipment/weapons/jackal.xml</sprite>
+ <sound event="hit">monsters/frostiana/hit1.ogg</sound>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <sound event="miss">monsters/flower/miss.ogg</sound>
+ <sound event="die">system/warp.ogg</sound>
+ </monster>
+ <monster id="1223" name="Hooded Ninja">
+ <sprite>races/ukar-male.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
+ <sprite>equipment/head/ninjamask.xml</sprite>
+ <sprite>equipment/chest/assassinchest-male.xml</sprite>
+ <sprite>equipment/legs/assassinpants-male.xml</sprite>
+ <sprite>equipment/feet/assassinboots-male.xml</sprite>
+
+ <sprite>equipment/hands/assassingloves-male.xml</sprite>
+ <sprite>equipment/weapons/traininggladius.xml</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ <sound event="miss">monsters/flower/miss.ogg</sound>
+ <sound event="die">monsters/frostiana/hit1.ogg</sound>
+ </monster>
+ <monster id="1224" name="Sagratha">
+ <sprite>races/elven-female.xml</sprite>
+ <sprite>hairstyles/hairstyle11.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#2c3a0a,317300,3b8700,4ead00</sprite>
+ <sprite>equipment/head/wizardhat.xml|#4f0a76,8010c0,d699f7</sprite>
+ <sprite>equipment/chest/sorcererrobe-female.xml|#4f0a76,8010c0,d699f7;#EC0000</sprite>
+ </monster>
<!-- RESERVED -->
<monster id="1495" name="Monster Sergeant">