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-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/equipment/weapons/immortal.pngbin0 -> 54390 bytes
-rw-r--r--graphics/sprites/equipment/weapons/immortal.xml12
-rw-r--r--items.xml2
4 files changed, 14 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index 0ccc83bf..da457a36 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1596,6 +1596,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/equipment/weapons/bugslayer.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/gun.png (Skipy) (GPLv2) (jesusalva)
graphics/sprites/equipment/weapons/heavyaxe.png (?) (GPLv2) (TMW-Br, LoF)
+ graphics/sprites/equipment/weapons/immortal.png (dangerDuck) (CC BY-SA 4.0) (-)
graphics/sprites/equipment/weapons/jackal.png (?) (GPLv2) (TMW-Br)
graphics/sprites/equipment/weapons/kanabo.png (?) (GPLv2) (TMW-Br, LoF)
graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-)
diff --git a/graphics/sprites/equipment/weapons/immortal.png b/graphics/sprites/equipment/weapons/immortal.png
new file mode 100644
index 00000000..cdbff793
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/immortal.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/immortal.xml b/graphics/sprites/equipment/weapons/immortal.xml
new file mode 100644
index 00000000..3842e3de
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/immortal.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018-2020 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/immortal.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/items.xml b/items.xml
index 8111b2c9..fc17d850 100644
--- a/items.xml
+++ b/items.xml
@@ -6893,7 +6893,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
hit-effect-id="813"
critical-hit-effect-id="35"
weight="1600">
- <sprite>equipment/weapons/heavyaxe.xml</sprite>
+ <sprite>equipment/weapons/immortal.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>