diff options
-rw-r--r-- | LICENSE | 6 | ||||
-rw-r--r-- | effects.xml | 2 | ||||
-rw-r--r-- | items.xml | 14 | ||||
-rw-r--r-- | sfx/weapons/lightsaber/crit.ogg | bin | 0 -> 6398 bytes | |||
-rw-r--r-- | sfx/weapons/lightsaber/hit1.ogg | bin | 0 -> 17408 bytes | |||
-rw-r--r-- | sfx/weapons/lightsaber/hit2.ogg | bin | 0 -> 13135 bytes | |||
-rw-r--r-- | sfx/weapons/lightsaber/hit3.ogg | bin | 0 -> 10986 bytes | |||
-rw-r--r-- | sfx/weapons/lightsaber/miss.ogg | bin | 0 -> 11065 bytes |
8 files changed, 18 insertions, 4 deletions
@@ -2484,6 +2484,12 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) ### Gunstaff sfx/weapons/gunstaff/shot.ogg (Bird-Man) (CC 0) (Freesound.org, Jesusalva) +### Lightsaber + sfx/weapons/lightsaber/critical.ogg (?) (GPL v2) (FreedroidRPG) + sfx/weapons/lightsaber/hit1.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva) + sfx/weapons/lightsaber/hit2.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva) + sfx/weapons/lightsaber/hit3.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva) + sfx/weapons/lightsaber/miss.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva) ## Voice sfx/voice/candor01.ogg (Jesusalva) (CC BY-SA 3.0) (Festival/Festivox) diff --git a/effects.xml b/effects.xml index ac7055ae..3f773d24 100644 --- a/effects.xml +++ b/effects.xml @@ -137,6 +137,8 @@ Copyright (C) 2018 TMW2: Moubootaur Legends <effect id="812" particle="graphics/particles/hit.strong.xml"/> <effect id="813" particle="graphics/particles/hit.verystrong.xml"/> + <effect id="820" particle="graphics/particles/hit.verystrong.xml" audio="weapons/lightsaber/crit.ogg"/> + <!--+++++++++++++++++++++++--> <!-- id 5000+: Voicing Sys --> <!--+++++++++++++++++++++++--> @@ -6646,10 +6646,13 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="60" type="equip-1hand" attack-action="attack" + critical-hit-effect-id="820" weight="360"> <sprite>equipment/weapons/weapon-staff-blue.xml</sprite> - <sound event="hit">weapons/axe/hit.ogg</sound> - <sound event="miss">weapons/axe/miss.ogg</sound> + <sound event="hit">weapons/lightsaber/hit1.ogg</sound> + <sound event="hit">weapons/lightsaber/hit2.ogg</sound> + <sound event="hit">weapons/lightsaber/hit3.ogg</sound> + <sound event="miss">weapons/lightsaber/miss.ogg</sound> </item> <item id="3537" image="equipment/weapons/redlightsaber.png" @@ -6661,10 +6664,13 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="60" type="equip-2hand" attack-action="attack" + critical-hit-effect-id="820" weight="380"> <sprite>equipment/weapons/weapon-staff-red.xml</sprite> - <sound event="hit">weapons/axe/hit.ogg</sound> - <sound event="miss">weapons/axe/miss.ogg</sound> + <sound event="hit">weapons/lightsaber/hit1.ogg</sound> + <sound event="hit">weapons/lightsaber/hit2.ogg</sound> + <sound event="hit">weapons/lightsaber/hit3.ogg</sound> + <sound event="miss">weapons/lightsaber/miss.ogg</sound> </item> <!-- Fill new weapons HERE --> <item id="3600" diff --git a/sfx/weapons/lightsaber/crit.ogg b/sfx/weapons/lightsaber/crit.ogg Binary files differnew file mode 100644 index 00000000..5a629089 --- /dev/null +++ b/sfx/weapons/lightsaber/crit.ogg diff --git a/sfx/weapons/lightsaber/hit1.ogg b/sfx/weapons/lightsaber/hit1.ogg Binary files differnew file mode 100644 index 00000000..d4b04290 --- /dev/null +++ b/sfx/weapons/lightsaber/hit1.ogg diff --git a/sfx/weapons/lightsaber/hit2.ogg b/sfx/weapons/lightsaber/hit2.ogg Binary files differnew file mode 100644 index 00000000..ab892334 --- /dev/null +++ b/sfx/weapons/lightsaber/hit2.ogg diff --git a/sfx/weapons/lightsaber/hit3.ogg b/sfx/weapons/lightsaber/hit3.ogg Binary files differnew file mode 100644 index 00000000..5a2bb7c5 --- /dev/null +++ b/sfx/weapons/lightsaber/hit3.ogg diff --git a/sfx/weapons/lightsaber/miss.ogg b/sfx/weapons/lightsaber/miss.ogg Binary files differnew file mode 100644 index 00000000..01d95700 --- /dev/null +++ b/sfx/weapons/lightsaber/miss.ogg |