diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/equipment/shields/bladeshield.png | bin | 0 -> 44408 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/bladeshield.xml | 87 | ||||
-rw-r--r-- | items.xml | 1 |
4 files changed, 89 insertions, 0 deletions
@@ -1290,6 +1290,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/equipment/override/child-outfits.png (Milla, Mrgrey)( GPLv2) (Nami, Salmondine, Wombat) #### Shields graphics/sprites/equipment/shields/barrel.png (Reid) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/shields/bladeshield.png (?) (GPLv2) (TMW-Br) graphics/sprites/equipment/shields/buckler.png (?) (GPLv2) (TMW-Br) graphics/sprites/equipment/shields/leather.png (?) (GPLv2) (TMW-Br) graphics/sprites/equipment/shields/wooden.png (Enchilado) (CC BY-SA 3.0) (-) diff --git a/graphics/sprites/equipment/shields/bladeshield.png b/graphics/sprites/equipment/shields/bladeshield.png Binary files differnew file mode 100644 index 00000000..4803718e --- /dev/null +++ b/graphics/sprites/equipment/shields/bladeshield.png diff --git a/graphics/sprites/equipment/shields/bladeshield.xml b/graphics/sprites/equipment/shields/bladeshield.xml new file mode 100644 index 00000000..84e67281 --- /dev/null +++ b/graphics/sprites/equipment/shields/bladeshield.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/bladeshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
@@ -4016,6 +4016,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="36" type="equip-shield" weight="1980"> + <sprite>equipment/shields/bladeshield.xml</sprite> </item> <item id="2703" image="equipment/shields/blueknightshield.png" |