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-rw-r--r--graphics/sprites/monsters/desertmaggot.pngbin0 -> 10985 bytes
-rw-r--r--graphics/sprites/monsters/desertmaggot.xml64
-rw-r--r--monsters.xml5
3 files changed, 68 insertions, 1 deletions
diff --git a/graphics/sprites/monsters/desertmaggot.png b/graphics/sprites/monsters/desertmaggot.png
new file mode 100644
index 00000000..9e967667
--- /dev/null
+++ b/graphics/sprites/monsters/desertmaggot.png
Binary files differ
diff --git a/graphics/sprites/monsters/desertmaggot.xml b/graphics/sprites/monsters/desertmaggot.xml
new file mode 100644
index 00000000..4fbc1ccb
--- /dev/null
+++ b/graphics/sprites/monsters/desertmaggot.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/desertmaggot.png" width="20" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="150" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="150" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="150" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="150" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetY="-11"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 64a49a8a..c079d55b 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -399,6 +399,9 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
<!--sound event="die">short-sword-die1.ogg</sound-->
- </monster>
+ </monster>
+ <monster id="1083" name="Desert Maggot" targetCursor="small">
+ <sprite>monsters/desertmaggot.xml</sprite>
+ </monster>
</monsters>