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@@ -30,8 +30,30 @@ before pushing any work or your changes **may be reverted**.
Official Server License is GPL v3. Most data here is on compatibility, original
license as CC BY-SA, and therefore, requires special care before re-using.
-You can find attribution and data on `LICENSE` and `SAULC.txt` files.
+You can find attribution and data on `LICENSE` file; Some licenses verbatim copies
+can be found by their name as well, like `GPL` and `MIT`.
If something is not listed there, assume GPL v2+. (No attribution but Copyrights
fields required). If it is listed, but it's not filled, it means author is unknown
at the moment, but it can be used as GPL v2+.
+
+----
+## Requeriments
+
+We aim to be compatible with ManaPlus and TMW clients, as well as with end-user
+hardware specs, be it low (like a Raspberry Pi user) or high (like a user with a
+4K monitor and whatever hardware required to run it).
+
+However, we are pixelart. Here are some current specs:
+
+* 32x32 for most art assets, except:
+* 32x64 for player sprite
+* 16x16 for badges
+* Other sizes for oversized/undersized elements like Pious and Yetis
+* Minimum six layers in this order:
+ - Ground, Fringe, Over, Collision, Heights, Objects
+
+We have other requirements like minimum Tiled version and map width, as well as
+maximum number of tilesets/layers/etc; These are more volatile and will not be
+included on the project's README. Please refer to the
+[wiki](https://wiki.moubootaurlegends.org) instead.