diff options
-rw-r--r-- | graphics/tilesets/cave_lava.png | bin | 3092 -> 7666 bytes | |||
-rw-r--r-- | items.xml | 3 | ||||
-rw-r--r-- | maps.xml | 1 |
3 files changed, 3 insertions, 1 deletions
diff --git a/graphics/tilesets/cave_lava.png b/graphics/tilesets/cave_lava.png Binary files differindex 05058668..5af7e586 100644 --- a/graphics/tilesets/cave_lava.png +++ b/graphics/tilesets/cave_lava.png @@ -3870,12 +3870,13 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> + <!-- cast Magnum Break on attack. "to Saves" is not a typo, but an Easter Egg --> <item id="3518" image="equipment/weapons/divinesword.png|W:#ff0000" name="Judgement ★★★" description="Sometimes, to Saves the ones you like, you must judge the ones you doesn't." attack="100" - effect="Splash damage: cast Magnum Break on attack." + effect="Splash damage and knockback effect" level="24" critical-hit-effect-id="312" hit-effect-id="312" @@ -398,6 +398,7 @@ Copyright (C) 2018 TMW2 --> <file name="graphics/tilesets/cave2.png"/> <file name="graphics/tilesets/cave_lava.png"/> <file name="graphics/tilesets/cave2_x2.png"/> + <file name="graphics/tilesets/cave2_base.png"/> <file name="graphics/tilesets/cave2_bilevel.png"/> <file name="graphics/tilesets/cave2_sewer_mine.png"/> <file name="graphics/tilesets/cave2_transistions.png"/> |