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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:52:00 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:52:00 -0300 |
commit | ee332012f721de09a6a9d4363b2b4546ee89ec0c (patch) | |
tree | 11d660b99e670f812288b52e572a06fdc706a77c /units.xml | |
parent | 2aca194e36cdc82112a11086b59ec10aa80c37b9 (diff) | |
download | clientdata-ee332012f721de09a6a9d4363b2b4546ee89ec0c.tar.gz clientdata-ee332012f721de09a6a9d4363b2b4546ee89ec0c.tar.bz2 clientdata-ee332012f721de09a6a9d4363b2b4546ee89ec0c.tar.xz clientdata-ee332012f721de09a6a9d4363b2b4546ee89ec0c.zip |
Allow some weapons to float between knife sfx and piou slayer sfx.
The subtle difference won't be noticed by user - but it is there and will break
a bit the repetitive nature of the sound. (Only for some weapons)
Diffstat (limited to 'units.xml')
0 files changed, 0 insertions, 0 deletions