summaryrefslogtreecommitdiff
path: root/monsters.xml
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-07-10 23:24:18 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-10 23:24:18 -0300
commitdc2478bc848e9d4b14ca00b5c1503314d5b66bb9 (patch)
tree02e9d91163df21d6b4f5d2123c8c1fc36f2f8f5b /monsters.xml
parentef2abc966954eb61956542b08f7ce4d28930ab76 (diff)
downloadclientdata-dc2478bc848e9d4b14ca00b5c1503314d5b66bb9.tar.gz
clientdata-dc2478bc848e9d4b14ca00b5c1503314d5b66bb9.tar.bz2
clientdata-dc2478bc848e9d4b14ca00b5c1503314d5b66bb9.tar.xz
clientdata-dc2478bc848e9d4b14ca00b5c1503314d5b66bb9.zip
[skip ci] This works best. Player and Monster walls are not meant to bucket-fill.
...Well, you *could* bucket-full, sure. And these walls could be also a problem with ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now!
Diffstat (limited to 'monsters.xml')
0 files changed, 0 insertions, 0 deletions