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authorJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
commitd712518395a32d2f4b6b7f239a2f12f4e306dacd (patch)
tree24ad7c6dee65a48e0a7b54f68cfaa4daaf2e544c /maps/010-1-1.tmx
parent7947f30bfd4bbddf0077e5324609222569b08894 (diff)
downloadclientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.gz
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.bz2
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.xz
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.zip
Not a hard rule, but I prefer maps to be saved with collision and heights invisible.
Also: Update several maps to Tiled 1.4.1 format
Diffstat (limited to 'maps/010-1-1.tmx')
-rw-r--r--maps/010-1-1.tmx22
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/010-1-1.tmx b/maps/010-1-1.tmx
index f605c2eb..65bee4e2 100644
--- a/maps/010-1-1.tmx
+++ b/maps/010-1-1.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" orientation="orthogonal" renderorder="right-down" width="200" height="140" tilewidth="32" tileheight="32" nextobjectid="78">
+<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="200" height="140" tilewidth="32" tileheight="32" infinite="0" nextlayerid="11" nextobjectid="78">
<properties>
<property name="license" value="CC BY-SA 3.0"/>
<property name="manaplus version" value="2"/>
@@ -20,7 +20,7 @@
<image source="../graphics/tilesets/cave_bilevel.png" width="512" height="512"/>
</tileset>
<tileset firstgid="410" source="../graphics/tilesets/arena.tsx"/>
- <layer name="Ground1" width="200" height="140">
+ <layer id="1" name="Ground1" width="200" height="140">
<data encoding="csv">
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@@ -164,7 +164,7 @@
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</data>
</layer>
- <layer name="Ground2" width="200" height="140">
+ <layer id="2" name="Ground2" width="200" height="140">
<data encoding="csv">
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@@ -308,7 +308,7 @@
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</data>
</layer>
- <layer name="Ground3" width="200" height="140">
+ <layer id="3" name="Ground3" width="200" height="140">
<data encoding="csv">
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@@ -452,7 +452,7 @@
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</data>
</layer>
- <layer name="Fringe" width="200" height="140">
+ <layer id="4" name="Fringe" width="200" height="140">
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@@ -596,7 +596,7 @@
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</layer>
- <layer name="Over1" width="200" height="140">
+ <layer id="5" name="Over1" width="200" height="140">
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@@ -740,7 +740,7 @@
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- <layer name="Collision" width="200" height="140">
+ <layer id="6" name="Collision" width="200" height="140" visible="0">
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@@ -884,7 +884,7 @@
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</layer>
- <layer name="Heights" width="200" height="140">
+ <layer id="7" name="Heights" width="200" height="140" visible="0">
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@@ -1028,11 +1028,11 @@
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- <objectgroup name="Objects">
+ <objectgroup id="8" name="Objects">
<object id="77" name="MARGIN" type="fixme" x="5760" y="3840" width="640" height="640"/>
<object id="75" name="MARGIN" type="fixme" x="0" y="0" width="640" height="640"/>
</objectgroup>
- <objectgroup color="#ff7f00" name="Spawns">
+ <objectgroup color="#ff7f00" id="9" name="Spawns">
<object id="35" name="Cave Snake" type="Spawn" x="832" y="1152" width="1920" height="1500">
<properties>
<property name="death" value="150000"/>
@@ -1106,7 +1106,7 @@
</properties>
</object>
</objectgroup>
- <objectgroup color="#00ff7f" name="Warps">
+ <objectgroup color="#00ff7f" id="10" name="Warps">
<object id="31" name="To Outside" type="warp" x="2496" y="2336" width="32" height="32">
<properties>
<property name="dest_map" value="010-1"/>