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author | Micksha <ms-shaman@gmx.de> | 2020-11-13 12:50:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-11-13 12:50:08 -0300 |
commit | 0b132a1d82c4a2d5ad7706b4b7c18f884e65d208 (patch) | |
tree | ab4ed0de97970887ebb13baf80906c7273646117 /items.xml | |
parent | e0d2c60a1bd85326e55640a2ad077011f5f8186e (diff) | |
download | clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.tar.gz clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.tar.bz2 clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.tar.xz clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.zip |
Add sprite to several weapons
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 23 |
1 files changed, 12 insertions, 11 deletions
@@ -6487,7 +6487,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. hit-effect-id="813" critical-hit-effect-id="35" weight="1400"> - <sprite>equipment/weapons/knife.xml</sprite> + <sprite>equipment/weapons/sword-iron.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="miss">weapons/knife/miss1.ogg</sound> </item> @@ -6534,7 +6534,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="610"> - <sprite>equipment/weapons/bugslayer.xml</sprite> + <sprite>equipment/weapons/chopper.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6552,7 +6552,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="813" weight="1200"> - <sprite>equipment/weapons/bugslayer.xml</sprite> + <sprite>equipment/weapons/sword-iron-long.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6598,7 +6598,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="813" weight="1100"> - <sprite>equipment/weapons/bugslayer.xml</sprite> + <sprite>equipment/weapons/sword-iron-long.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6673,7 +6673,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="810" weight="340"> - <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>equipment/weapons/sword-bronze.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6730,7 +6730,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="900"> - <sprite>equipment/weapons/heavyaxe.xml</sprite> + <sprite>equipment/weapons/chopper.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6805,7 +6805,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="958"> - <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>equipment/weapons/sword-iron.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6821,7 +6821,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="840"> - <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>equipment/weapons/sword-bronze.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6935,7 +6935,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="812" weight="1500"> - <sprite>equipment/weapons/heavyaxe.xml</sprite> + <sprite>equipment/weapons/halberd.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> @@ -7060,6 +7060,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. hit-effect-id="801" critical-hit-effect-id="35" weight="3000"> + <sprite>equipment/weapons/staff-wizard.xml</sprite> </item> <item id="3604" image="equipment/shields/saviorshield.png" @@ -7890,7 +7891,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>equipment/weapons/weapon-staff.xml</sprite> + <sprite>equipment/weapons/trainingwand.xml</sprite> </item> <item id="7001" image="equipment/weapons/woodenstaff.png" @@ -7929,7 +7930,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>equipment/weapons/weapon-staff.xml</sprite> + <sprite>equipment/weapons/staff-warped.xml</sprite> </item> <item id="7004" image="equipment/weapons/legendwand.png" |