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author | Jesusaves <cpntb1@ymail.com> | 2020-04-26 04:22:21 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-26 04:22:21 -0300 |
commit | 6f295ba271abc14755812012113e37b821c9f53f (patch) | |
tree | 9cb0964d13529d56fd6b8d19802894b4012e3287 /items.xml | |
parent | decf84e3c2cd814afb72bfdd9c7486620d63cf45 (diff) | |
download | clientdata-6f295ba271abc14755812012113e37b821c9f53f.tar.gz clientdata-6f295ba271abc14755812012113e37b821c9f53f.tar.bz2 clientdata-6f295ba271abc14755812012113e37b821c9f53f.tar.xz clientdata-6f295ba271abc14755812012113e37b821c9f53f.zip |
Very primitive and with terrible offset gun item
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -7427,7 +7427,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack_bow" weight="7000"> - <sprite>equipment/weapons/bow.xml</sprite> + <sprite>equipment/weapons/gun.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> |