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authorJesusaves <cpntb1@ymail.com>2021-02-18 15:06:35 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-18 15:06:35 -0300
commite61fe77f880657c34ae003f7b7878f769020a030 (patch)
treed3dd9f6407e66625db7a6b41c2bd08ff3e6b72be /graphics
parent3e015ef8b4ed1b03b1e15590dd35d26624f8da52 (diff)
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Banshee Bow sprite as requested
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/equipment/weapons/banshee.pngbin0 -> 17974 bytes
-rw-r--r--graphics/sprites/equipment/weapons/banshee.xml79
2 files changed, 79 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/banshee.png b/graphics/sprites/equipment/weapons/banshee.png
new file mode 100644
index 00000000..2e517374
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/banshee.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/banshee.xml b/graphics/sprites/equipment/weapons/banshee.xml
new file mode 100644
index 00000000..e984099e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/banshee.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>