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author | Saulc <lucashelaine14@gmail.com> | 2018-08-09 08:31:33 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-08-09 08:31:33 +0000 |
commit | 6027d80809552432290fc078a02c88049fcb0bac (patch) | |
tree | 5c513824368f3083614f30af943b5afad7e6f7ff /graphics | |
parent | 4f118e0dc00b2a2faa8906f2c54714f74643d4c3 (diff) | |
download | clientdata-6027d80809552432290fc078a02c88049fcb0bac.tar.gz clientdata-6027d80809552432290fc078a02c88049fcb0bac.tar.bz2 clientdata-6027d80809552432290fc078a02c88049fcb0bac.tar.xz clientdata-6027d80809552432290fc078a02c88049fcb0bac.zip |
finaly remove evol weapon base to TMW2 one, bug reported by none,
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/equipment/weapons/knife.xml | 168 |
1 files changed, 5 insertions, 163 deletions
diff --git a/graphics/sprites/equipment/weapons/knife.xml b/graphics/sprites/equipment/weapons/knife.xml index ce34a3ee..02d4894c 100644 --- a/graphics/sprites/equipment/weapons/knife.xml +++ b/graphics/sprites/equipment/weapons/knife.xml @@ -1,170 +1,12 @@ <?xml version="1.0" encoding="utf-8"?> -<!-- Author: Reid -Copyright (C) 2012-2013 Evol Online --> +<!-- Author: Saulc +Copyright (C) 2018 TMW2: Moubootaur Legends --> + <sprite> <imageset name="base" src="graphics/sprites/equipment/weapons/knife.png" width="64" height="64"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="16"/> - </animation> - <animation direction="up"> - <frame index="32"/> - </animation> - <animation direction="right"> - <frame index="48"/> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="80"/> - </animation> - <animation direction="left"> - <sequence start="17" end="22" delay="80"/> - </animation> - <animation direction="up"> - <sequence start="33" end="38" delay="80"/> - </animation> - <animation direction="right"> - <sequence start="49" end="54" delay="80"/> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="7" end="10" delay="80"/> - <frame index="11" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="23" end="26" delay="80"/> - <frame index="27" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="39" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="55" end="58" delay="80"/> - <frame index="59" delay="250"/> - <end/> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="11" end="15" delay="80"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="31" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="43" end="47" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="59" end="63" delay="80"/> - <end /> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="68"/> - </animation> - <animation direction="left"> - <frame index="69"/> - </animation> - <animation direction="up"> - <frame index="70"/> - </animation> - <animation direction="right"> - <frame index="71"/> - </animation> - </action> - - <action name="sittop" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="standride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="spawnride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="ride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="72"/> - </animation> - <animation direction="left"> - <frame index="72"/> - </animation> - <animation direction="up"> - <frame index="72"/> - </animation> - <animation direction="right"> - <frame index="72"/> - </animation> - </action> -</sprite> + <include file="races/human-male.xml"/> +</sprite>
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